Game is fun again, but a little buggy

Game mode: Singleplayer]
Problem: Crash | Bug | Performance | Misc
Region: EU


First of all, I like this update. The game is really funny again. I have been having fun placing legacy thralls outside my castle, and let max setting purges attack theme. 2 rocknose avalances, 1 northmen and a wolf attack. All has been really fun, and purge is harder now which is better.
I have been struggling to level up new followers to get better defence Before the purges destroy my castle, especiallt the rocknose attacks has killed a big part of my followers and destroyed parts of the castle.

I Think the game will be better once the bug is fixed. About the bugs, these I have seen:

In order of severity.

Falling through the mesh, if I run to fast around the World, sometimes I can see that the mesh is not fully loaded, if I go to that area I fall through the ground, dies and end up in the desert.

If I die during a purge, the game seems stuck. I do not respawn, instead the game just continues. I tested and left the game running in this state over a night. In the morning it was the same state.
When I then kill the application and restart the game, I will restart at an earlier stage. Although thralls and pets that died during the purge is gone.

Crafting stations are buggy, if you have a thrall in armour or blacksmith benches, you do not see basic stuff to Craft, if I remove the thrall, I can Craft the items.

Areas takes a long time to load. When running around it takes sometimes a really long time to load an area. Even long enough for a coffebreak sometimes. Notice that the performance in the game is not Always bad. Last purge I hade worked really smoth, the wolfs spawned in different Waves and at times over 40 followers and wolves where clashing and the game could handle it.

I play the game on a normal PS4, I can play many other game with lots of Graphics okay.

Since I like the game I like to end this note with a small suggestion:

I would like to have a little more movement in the base. I Think that adding pathways and patrols to thralls can maybee be hard to implement. But I belive this idea can be resonable simple to do.
When a thrall needs to eat, the thrall will go to the foodstation, and then go back. This should work with current mechanics since a thrall will go to an enemy that attacks and then go back.
I would actuallt be prepared to pay for a DLC that had this feature :slight_smile:

Thanks for a good job, the game is really funny, since we continue play despite the bugs.

Hello @whoulf, thank you for taking the time to share your feedback and concerns!

We’ll address the issues mentioned but, in the future, please open one post per issue if there are no active posts regarding it,a as per our guidelines:

Beforehand, please confirm whether you’re playing in a single player or cooperative session.

How frequently does this occur? Does it occur online as well?
We would suggest attempting to reinstall the game or installing it to a faster disk if possible.

Do you not get the option prompt to select where to spawn, or does it not work at all?

We’re already aware of this one and it’s currently being looked into.

Could you elaborate on the areas that give you this problem, stating an estimated amount of thralls, light sources and building pieces present, if applicable?

Regarding your suggestions, we’ve registered them for the developers to consider!

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