Game mode: Singleplayer]
Problem: Crash | Bug | Performance | Misc
Region: EU
First of all, I like this update. The game is really funny again. I have been having fun placing legacy thralls outside my castle, and let max setting purges attack theme. 2 rocknose avalances, 1 northmen and a wolf attack. All has been really fun, and purge is harder now which is better.
I have been struggling to level up new followers to get better defence Before the purges destroy my castle, especiallt the rocknose attacks has killed a big part of my followers and destroyed parts of the castle.
I Think the game will be better once the bug is fixed. About the bugs, these I have seen:
In order of severity.
Falling through the mesh, if I run to fast around the World, sometimes I can see that the mesh is not fully loaded, if I go to that area I fall through the ground, dies and end up in the desert.
If I die during a purge, the game seems stuck. I do not respawn, instead the game just continues. I tested and left the game running in this state over a night. In the morning it was the same state.
When I then kill the application and restart the game, I will restart at an earlier stage. Although thralls and pets that died during the purge is gone.
Crafting stations are buggy, if you have a thrall in armour or blacksmith benches, you do not see basic stuff to Craft, if I remove the thrall, I can Craft the items.
Areas takes a long time to load. When running around it takes sometimes a really long time to load an area. Even long enough for a coffebreak sometimes. Notice that the performance in the game is not Always bad. Last purge I hade worked really smoth, the wolfs spawned in different Waves and at times over 40 followers and wolves where clashing and the game could handle it.
I play the game on a normal PS4, I can play many other game with lots of Graphics okay.
Since I like the game I like to end this note with a small suggestion:
I would like to have a little more movement in the base. I Think that adding pathways and patrols to thralls can maybee be hard to implement. But I belive this idea can be resonable simple to do.
When a thrall needs to eat, the thrall will go to the foodstation, and then go back. This should work with current mechanics since a thrall will go to an enemy that attacks and then go back.
I would actuallt be prepared to pay for a DLC that had this feature
Thanks for a good job, the game is really funny, since we continue play despite the bugs.