Golem perks! Here is a list

I think golems should like all followers have perks

Here are some ideas for the perks

(Its alive!) Golem will now regenerate health on its own within time

(Effect resistant) golem will no longer suffer from burning poison etc

(Fire infused) golem will do burn damage

(Automaton) golem will automatically have added a random amount of the chosen resources in its inventory each day

(Boulder) golem can now throw rock projectiles at enemies which knock them down

(Titan) golem has increased height and has more health and damage but is slower

(Herbalist) when put healing items in its inventory golem will randomly heal you in combat when near

(Dwarven skill) golem can now gather twice as many resources but height is reduced

(Till last crumble) when killed golem will crumble into 4 smaller low health golems as revenge

Those were just some ideas let me know what yall think!

Thank you once again for reading!

That would just mean attributes. That’s it. Some of them positive and negative, but just attributes. None of the follower perks in this game do anything else.

I think those ideas you have would more likely be implemented as component variants.

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Which is sad.
True, but really sad.

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Golems don’t develop, they are built the way they are. Therefore they shouldn’t get perks the same way normal thralls do.

Golems would be built with those kind of perks in mind, by design. So I am agreeing with Tephra. Different material variants is more likely the way to go.

Fair point cant argue with that!

I think instead of perks you make other “upgrades”. The only thing I would say off the table is healing. It’s sort of a defining feature of golems. The just don’t heal.