The golem system that is on the test servers is what I want to discuss. I am not sure how open to feed back FunCom actually is but I want to give mine anyways.
I like, no love, the idea of golem making. Especially the idea of having them harvest or gather resources though that seems to be a bit buggy with some of the golems. The low end starter golem ( though I am not sure you can call any of the golems starter or low end considering the sheer number of materials that are needed to make them, more ont hat later. ) seems to harvest fine for the most part put the higher end ones with more inventory just stand around next to the trees and dont do anything. So I wonder if that is a bug that needs to be fixed.
So far on my test server I have not found any natural ways to harvest the blood stone. I can only get any if I spawn in the monsters on my own. This needs to be addressed and their needs to be places that they spawn consistently so people who want to use golems can go can harvest this resources not just hope to get lucky while wondering around. I dont want RNG to determine if or when I can get this resources. I want to be able to just go to some places and get it.
The cost of the golems is really high considering they can not be repaired. If you want to leave them as disposible minions fine, but the cost on the materials needs to be lowered IMO. I actually dont think you should do that however. Its my opinion that you should be able to use one of the new golem work benches to repair your golems.
So they still kinda funtion like what you want, they dont heal while out and about in the world but they can be brought back to your base to be repaired from time to time at a lower cost then it takes if they die while you are out and about.
If you need to lower their health a bit to make up for that then fine though im not sure even that would be necessary. Normal thralls can be buffed with food, potions, and gear as well as being able to be healed while out in the world. So i think that makes up for these thralls having higher hit points and only being able to be repaired at your base.
Alternatively You could go the other rout and make a corrupted stat for expertise that focuses on golems when you dump souls into it. I feel like that would be an amazing way to go if you are not going to let perks in authority like healthy diet work on the golems. Because if a person wants to focus on and build their character to be all about golems it would be cool if that would actually work.
and would be a nice trade off because you have to be corrupted to use them efficiently and be dumping points into expertise. maybe the first perk lets the golems harvest more with each hit nothing that exceeds what a player could do with each swing but gets them to the level of the player for the level of the golem or maybe just slightly higher, one of the corrupted perks could make them gather faster, another could make them burn the insense slower or have a wider area of effect, and the last perk could give them a passive health regen while they are following you and only while out of combat. so you need to be fully corrupted to make use of it. That way if you are full corrupted authority and full corrupted expertise you can really have a cool golem build that would be fun to play.
it would also be cool if you added a unique named thrall or two to find that made the creation of the golem parts cheaper or at least do more damage or have more armor that could be plugged into one of the work benches.
I know you have a small team but I think to make this stuff truly successful adding some of those features before you go live would make a big difference.
Also I am sure this has been mentioned a few times but adding the convergence trap to the exiled lands in some fashion would be fantastic. Maybe as something that could be farmed from the new dungeon.
And last is a admin change. I think it would be cool if the admins had a way to spawn the entire event npcs or things in the game so they could add to the roleplay function a bit more on their server. especially the past event assets and monsters. Not sure how viable that is but I imagine it as spawing a purge kinda. So like I as the admin of my server could spawn one of the sorcerer camp things outside a base or all three outside a larger base as a mini boss event for the players on my server. or whatever.
Just a idle thought I had.