Golems should be repairable

Golems right now are awful in PVP and PVE servers. Golems can be destroy by arrows. Star metal weapons melts through golems. Players can hit and run on golems. Golems have fix damage values. Golems response timme is awful. They get hit a few times before responding.

2 Likes

I wouldn’t say they need to be repairable, but their AI definately needs improvement.
They do have a delay before the first attack I experiened that too.
But my biggest problem is that they prioritize sigle piece of rocks, stand there, and pick them up one by one, instead of harvesting the boulders as they should.

The 8× dmg they take from Star Metal should be tuned down a bit to be honest, that’s definitely too much XD

1 Like

I would like a way to repair them. Make it costly, Make it slow. Make it a toggleable option in the admin menu.

But it’s aggravating at least to my ocd to see a golem with 34% health standing around in my base.

1 Like

Meh. I think you just increase the damage so that it’s doing 200-500 a swing and that will balance it out. Slow and idiotic but hits like a mac truck.

1 Like

I rather a golem repair kits exist. All three you can build. Stone golem repair kit made from stone. Iron golem repair kit made from iron. Crystalline golem repair kit made from Harden steel.

Golems are already repairable. They cost 1-head piece, 1-torso, 2-arms & 2-legs, toss those ingredients in the bench and hit craft. Voila, your golem is completely healed. Currently there is a known bug that leaves a copy of the golem with his old health and requires you to rename the golem, but after retyping in his name and deleting that pesky old copy, you’re as good as new. :wink:

I rather they be repairable. And if you did increase damage make it 10,20 and 30. Ten for stone golem, twenty for iron golem and thirty for crystalline golem.

That isn’t repair. That is wasteful. In PVP and PVE not being able to repair golems is a huge downside. Golem steals a thrall spot. They count as a thrall. Same with pets. So not able to repair them makes players able to spam arrows in golems and retreat.

1 Like

Devs forgot about enemies with star metal weapons.

Personally I really like the golems, but yeah, that’s definitely one of their biggest hangups. Effectively makes them useless for exploring places like the unnamed city or the forgotten tribe area. Or any NPC camps in the center or south end of the Isle of Siptah. And I imagine you can just pretend they don’t exist on a PvP server because everyone knows a star metal weapon will just delete them.

Golems do not need to be, nor should they be “repairable.” They weren’t created to replace thralls as fighters or as base defense. Golems have a unique ability to harvest autonomously and if they die, you build another. Golems are in a pretty good place right now, although I wouldn’t mind if they improved their AI a bit. :wink:

“Steals” is a weird choice of words. You get to choose what you use for every single thrall spot available to your clan. If you choose golems or pets over fighters when your intent is to use them as fighters, then that was your choice, and probably not a smart one.

The only changes to golems that I will ever condone might be reducing their weakness to Star Metal from 800%, down to 400-600%, and obviously, as stated above, I would approve of better AI.

1 Like

Golem parts are so plentiful I don’t even pick them up anymore. I have that many of them. Just make a new one.

Can you throw them in the dismantling bench? I honestly don’t remember.

I don’t think so. It’s worth a test.

Unfortunately not. I’d love to dismantle them because I tend to pick them up and bring them home, and then I realize I have 20+ spare heads, almost as many spare torsos, a dozen weapon arms, and no legs or empty arms, and I just brought home another torso and two heads.

And I’ll be darned before I waste raw materials to craft limbs on my own. There’s better use for those materials than building semi-useless robots.

In single player standalone play they don’t do this.

Yes they do, but because you have to be in the vicinity, it seems trivial. Non the less, if you built your base in a place with stone, or iron and you are AFK inside your base (watching a movie or something), your golem will harvest the materials autonomously. Single player is a weird situation though as everything in the game requires both the server to be running (which means you are playing), and for you to be very close by in order for it to work. To get a true single player experience, you should consider running a dedicated server, even if it has to be run on the same computer that you’re playing on.

If I have to be nearby, then I can collect more in two hits with an Eldarium pickaxe than a golem can in 10 minutes. In this case, its use is pointless, which means it itself is useless.

Yes, you quoted me saying just that, “it seems trivial.” :wink: However, you claimed that it didn’t do what it’s supposed to and that’s inaccurate. Fact is, you’re cheating yourself when you play in single player mode because you have to be in the immediate area for most things to function. Star metal meteors for example, won’t fall unless you are in the area, camps will immediately respawn as soon as you leave and re-enter render distance, wheels and animal pens wont tame unless you are actively playing. This is not how the game was intended to be played, but things do still function.

Do yourself a favor and download a free dedicated server to play on, even if you run it on the same machine and only want to play solo, you will enjoy the game much more. :wink:

My apology to the OP for straying off topic.