I get my first named Task Master at pirate ship…get him training…then I click on a thrall to check inventory. Click, drag to bottom left…let go…oh, you were somehow clipping the Wheel and it insta destroyed losing all my named in training. Not cool.
My cursor was directly on the thrall who was standing where he always does.
Really would like a ‘are you sure’ warning for that one.
I don’t know how you managed to have the buttons, you tagged the topic as “pc”, so default for accessing thrall inventory is pressing “E”, to access wheel of commands you need insted to hold “E” and the wheel of option appears.
if you mistargeted (or simply sometimes the game have difficoulties when you have 2 things really close to understand what are you targeting) the wheel of commands was the one of your wheel of pain, if you clicked bottom left it’s where’s the destroy option.
It could happens, it happened to me too, there’s no shame in it, but obviously it happens because we did it without paying attention.
Think how awful would be to have to confirm ALL the time the destroy command while dismantling a wall for example… it’s not reasonable.
EDIT: yeah @Shadoza and @Wakrob, I agree with your suggestions, for the specific case of training thralls maybe something different could be needed.
Happens to all of us.
If I had a named thrall for every time I’ve dismantled a t3 alter or vault or well or… While trying to move a dancer.
I’d have the full set.
But I agree with Born2bAlive. It would be a huge pain to have to confirm every time you wanted to remove a foundation.
I don’t understand the nay-saying over the deletion confirmation suggestion. They are clearly asking for deletion confirmation on only major objects, not every single building piece.
If it was me, I’d restrict the confirmation to just maprooms and those few large placeables that we are forbidden from returning to inventory: temples, vaults, animal pens, and wheels. Also in-before someone mentions that we’d still be able to delete foundations: Structures such as those are large enough to survive having multiple supporting foundations destroyed, so even accidentally hitting delete on those (vs. the placeable itself) wouldn’t be a disaster.