i was reading the producer’s letter and i have to say first that i’m very interested in future patches, but i was particulary interested in this part
Wraps- are intended as a strong/fast out of combat heal, however you can risk using them if you feel confident in your safety. On use you are locked into a ten second animation during which you heal for the duration or until you reach maximum health.
I understand the reason to lock the player in animation but think about it, if the player accidentally taps the button where he has the bandages, the player will be locked in a 10sec animation without any chance to do anything about it, if that happens during combat or a chase that will cost a lot to that player because the game does not give you the option to stop the animation.
What i suggest is to give a full health boost WHEN the player finish the animation, not while he is patching. Any movement, hit/damage by other source, activation of any tool in the quickbar, dodge, emote, etc. will stop the healing procces and waste 1 healing wrap without giving any benefit, but wont lock the player in an animation that he or she may not want to actually do.