There is no staple heavy survival armor in the game right now. Where as all the other armors possess a heavy variant. I think its about time we give chance for survival tanks to make their appearance and perhaps become more relevant to combat.
I would jump head over heels for a nice set of that. You have me sold!
Maybe it’s because the devs don’t see survival as a combat attribute, and heavy armor is obviously made to defend in combat situations.
I would argue that even heavy encumbrance armors seems out of place, those two attributes are mainly for gathering and building.
In combat it would be the survival build akin to someone specialized in enduring all debuffs, they could use poison clouds to their advantage, shrug off a cripple effect. Have 1k armor rating and the capstone take 10% less damage. That is a juggernaut who can focus their build more on enduring and defense and punishing their opponent with status effects. It is very viable to use in PvP as I have done it numerous times. However the armor scores have been lacking over and over again.
It can be worth more for a supportive packmule player on the field, they can drop gas, wade through it and endure those extra hits and run off with the goods easier as the cripple and other effects only last so long.
I think at this point Funcom should just add attribute kits for armor and let players chose what they like to wear. DLCs will become more attractive and players will be more content with their character appearance.
This change will no doubt improve ingame cosplay options.
I think that is a great idea, but it could defeat the effort put into outfit design and remove stat exclusivity which some player base enjoys.
I would not hold out hope for decoupling armor stats and appearance, for the same reason we can’t hide helmets. A core design principle for Conan Exiles has been WYSIWYG.
I am just hoping they can fill all the missing armor gaps so every build finds their happy medium!
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