Help with 1h STR swords

It’s your speed that will change the whole situation on your favor.
Now if you sucrifice the rolling thrust (Xtra armor pen and dmg) with double jump, there’s no enemy to stop you anymore, forget getting rounded by minions and killed from absolute stagger, you will simply double jump over them, take distance heal and return to rip them for trying to frame you.
Forget thralls and handy caps, you own this land, full grit will give you as much armor as you would get from a heavy set while wearing a dragon hide set (using bestial regalia is highly recommended on agility builds) even if the numbers look different, don’t look on numbers, look how much dmg you get while wearing heavy epic without grit and light epic with full grit.
Vitality max gives you two options. Although last stand looks cool, glutton works better since you use less potions and works really decent with pork feast.
Agility full is way more efficient than any strength build, no matter if the weapon stats say different, because in a fight that your toon is swift and apply dmg really fast nothing can really stop this hurricane you can become with the agility build, except lags, desync and lousy performance.
The ONLY advantage strength build has is that you can carry more, agilty needs economy on what you’re carrying, but it’s deadly as hell.
Feel this freedom brother, they have done excellent work on agility build and i hope strength will get some of this freedom on the future, but what i expect is more nerfs to agilty than fixing strength :confused:.

Thanks for creating beautiful topics :sign_of_the_horns:. I love the exchange of opinions in these topics.

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Didn’t you see the pic? Do you picture that huge oaf doing double backflips?? The heresy!

Just joking; what I’ll do is save the beloved oaf (The head, height and general frame are an uncanny semblance of myself), and start a new game with a girl, someone who looks like they could actually perform the moves =P

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Believe me, I get what you’re saying (and have done agility builds plenty) - but I’m doing a strength build this time (at least for as long as I can get away with it), because I want to :slight_smile: I’m enjoying finally being back to an axe - and that’s the big upside of singleplayer, I can do it the way I want and don’t have to worry about competing with any sort of meta.

Now, I’ll almost certainly end up having to put something into Agility at some stage, just to get a reasonable bit of speed - but I’m on 0.2 times XP, so I’ve got a long way to go before I even reach 60 and need to start worrying about that. (At the moment I’ve only got 5 in Vit - I’m much more worried about that :rofl:)

Yeah - I agree, they’ve done great work making Agility builds feel good and I hope they bring Strength up in value, rather than nerfing Agility (though we all know how that’s likely to go…). I liked what Defiant was saying about preying on Agility builds - that suggests to me Agility isn’t overpowered so hopefully shouldn’t get nerfed - but it’ll need plenty of defending when the next round of whining about ‘meta-builds’ starts up.

Another of the great advantages we have in singleplayer - we get to play and restart as we choose, with no outside pressure :slight_smile:
(Incidentally - if you haven’t looked into it yet - I find CodeMage’s BUGLE (Butt-Ugly Game Launcher Engine) to be a really useful tool for easily backing up and swapping between different playthroughs - with different modlists etc - allows me to keep a clean unmodded game for testing bugs as well as multiple concurrent playthroughs. I highly recommend giving it a look (and would be happy to go through explanations if desired - though it is pretty straightforward and I don’t imagine would give you problems).)

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For someone like me who likes to fight on horseback (and divides games into good and bad depending on whether they allow it or not), Predatory Blade is the obvious choice.

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=P It’s in the body of the post.

Oh you can go all the way through it without obvious issues. But climbing, swimming, running and slower stamina regen can be problems in time.

Did you noticed that they gave some of the old glory back on axe? Now the fourth heavy will bring everyone around on the ground, plus they have reduced some frames on the last two heavy attacks and it goes really faster than it use to be. Axe is a really good choice, but against npcs mace prevails because the combo is almost unbreakable and still devastating to all the npcs.
Strength build is good, better than before, but it needs so much more to feel good too.

Sobek armor! It’s free, decent armor and gives way good amount of hp that you’re missing. Plus because it’s medium, the stamina regen goes pretty decent.

People will complain even if the game touches perfection, they will still find something to whine. But strength needs more and that’s a fact.
2h axe was in a really good position about a year ago, making you risk a bit of your defense just to combine it with full agility and be a killing machine both in pve and pvp.
Even now you may take the same risk with many strength weapons and be a malicious killing machine. But my point here is that agilty can stand alone as build without strength.
Strength still cannot be as effective as agility is, when used alone.
Some foods can easily give you the speed of agilty (swimming, climbing, stamina regen) and make this choice as pleasant as agility is.

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but have you ever considered putting a blunt weapon fitting on one to actually make it the best PVE 1h sword on exiles land ? since you’ll find another great use to the heavy attacks with one :speak_no_evil: :hear_no_evil: :see_no_evil:

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In my experience it’s not faster than Szeth truncheon. Now the fastest “truncheon” is the tiger.
Predatory has many uses indeed, but this was not my favorite.
It’s been the best, one day that swords where terrible. Now it’s just role play or specific use, it’s not a good weapon to do everything.

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It’s in the body of the post /shrug.

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And i totally agreed with your feedback on the original post. Let’s be honest, a weapon should make you feel exited while using it. Using light attacks only on sword has zero excitement.
Often in the past i tried to use both axe of lion and predatory blade by charging with heavy and continue with lights. The second hit which that it was obviously light to apply dmg didn’t count :slightly_frowning_face:. So although these weapons could stand a chance and players love them for something more than the obvious of high stats, their function was weird so i got discouraged of using them.

Hey @Boulderkin i would like you to try one specific build if you may.

For armor.
Helmet of the commander.
Chest of the commander.
Khari raider bracers .
Vermin hide pants.
Vermin hide boots.
(master armor plating to all)

Buffs.
Elixir of grace
Lasting feast .

Food.
Cooked pork feast or lasting feast (but i prefer the cooked pork feast)

Agilty 20. (precision strike - rolling thrust)
Vitality 20 (fast healer - glutton for punishment)
Grit 20. (endurance - steel thewed)

Take a round with this build on unnamed city by using only 2 camels that are at least 30m away following and passive mode (to carry your loot).
You can use a named bearer as well, but camels take such a tremendous hp that’s almost impossible to die on pve.
Other than that you don’t want to look back to see if they are safe, it’s pure distraction while fighting.

You can fix the looks on this.


Use dye or illusion if you don’t like it.

This build has served me well in my long pve sessions in the past. I could literally participate everywhere, do everything with less danger possible.
Some kills may take a little bit more than you have use to make them but your movement speed and flexibility will balance the time issues.
Now if you put on your camel the reach of the mother and a stack of star metal and noxious arrows, you can change your self from warrior to archer in no time, no matter if you didn’t choose the dead shot.

I hope you give it a try m8.

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I will, of course, and thanks ever so much for the attention and feedback. What weapon do you use? The one for Freya’s storyline, or the proverbial katana?

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dude, rollling thrust is broken and doesn’t do anything, has been broken for years now…you can test that now. It will still consume the stamina, even with buff active.

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The stamina nerf was a great hit under the belt true, but it was greatly abused from pvp for sword of Crom, so both rolling thrust and sword of Crom was nerfed. Yet the extra armor penetration from dodging isn’t changed, you just cannot understand the difference to mobs that has no great armor. It still serves me well.
But thanks for the input it’s very appreciated :sign_of_the_horns:.

The last month i took a break from the game, yet occasionally i test things alone or do some purges with other players online. But nothing regularly.
My most used weapon in this game, counting lots if thousand hours with it was the war axe. The last couple years however i used so much Musashi and i stopped using it, because in many cases the game is glitching bringing you in unwanted situations which i don’t believe it’s not intentional from devs. Call me a fool but all these years i believe that i learned some of their cheap tricks how to discourage players from standard methods.

I believe in a couple weeks i will create a new character in a random server and choose my new beloved one.
I really want to start playing strength like @DanQuixote and role play a bit with it. Don’t get me wrong, but there’s nothing like the feeling of rushing in to a camp with a mace. Or hammer… I love this sh. it a lot. It’s just soooo wrong that this heavy powerful 2h weapon can be stopped from shields, while war axe or mace cannot :confused:… Bullsh…

I understand the need of balance.
But reducing fun to achieve balance is wrong.

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I get that too. While I do not play meta build, still love my short swords too much, I kind of feel that going down the agility weapon lane is far superiour to strength based weapons. Not for damage, rather for convenience. I mean why are things that cost less stamina in the agility tree and not in the grit tree?

Also, why is there even a distinction between a strength and agility weapon type.
imho, there is still incentive for a combat stat rework.

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Not broken. Funcom nerfed it because of pvp and completely removed the stamina cost reduction it used to give. It has also been months since this nerf and not years.

Well, now you’ll find that 1H axe also bounces off shields (unless you meant 2H axe?) - but the way it swings you can often get enough round the side on the second or third swing and still hit them even if they do get the shield up. Probably wouldn’t work that way against players of course, they can block intelligently, but NPCs just holding the shield up and standing still it can work.

Yup - that’s my favourite options - 1H axe and 2H hammer. It feels good to be back using them after a couple of years of katana - even if they aren’t as objectively ‘good’, they are just satisfying weapons to use :slight_smile: Although the stamina changes making dodging more of a problem definitely nerf the hammer a bit in some fights - but I’m adjusting and starting to find ways to use it again :slight_smile:

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it is in place since around April 2024…but yes, it is not a bug, it is a “feature”.
No compensation put in for the stamina nerf. We basically got a low grade perk at the top end of the tree…because it was exploited in PVP, but can’t be exploited anymore…

They could change it back again, now that the exploit is no longer relevant.

Excellent points @Raudl :tada:.

The heavy attacks always did, but the reduce of time frame on third and fourth heavy is a really good chance.
Necroing the 2h strength weapons and making them weaklings against one handed is wrong.

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I thought that felt familiar, but figured maybe you remembered something I didn’t :wink:

I spent too long with katana - I don’t remember the difference, but I’ll take your word for it. Certainly the attacks feel good (but then, I always did like axe). Hammer definitely feels nerfed from what it used to be, which is a shame, but it’s still a fun weapon - though it would be good if it at least felt like it still ‘stunned’ enemies a bit more - it’s already punished by being slow and costing a lot of stamina - having skeletons just ignore being hit with it really makes it feel weaker than it should. (I’m finding it preferable to fight skellies with an axe instead of the hammer, and that was never that way before.)

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Well, if you are going to use a shield, you want Shield Master, from grit, all attacks are blocked, even the ones that cannot normally be blocked.

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