There are places you can build inside the volcano.
If you don’t want a base directly in the volcano, you’d need to build a base where you have a walking path into the volcano as once you go through one of the caves you get a loading screen and with the loading screen you lose the thrall.
Example of walking path into volcano would be by Road of the Pilgrim…near Black Keep.
yes you have to place a wheel inside the volcano if you want to be extracting thralls the easiest and most efficient way, otherwise, as sirmang said, you can walk in and out of the vocano with your thrall bound on your rope as long as there is NO LOADING screen. There are 2 “loadingscreenfree” entrances to the vocano that i know. they are both in the south, but there must be probably other “loadingscreenfree” entrances that i simply didn’t discover yet. Other than that, all other entrances do need a loading screen to let you in.
In my opinion the best spot to place a wheel of pain there is near secas the smith (can always make a screen if needed) but if you plan on getting risa the brutal and every other thrall from the well of skelos, then you’ll have to work for it, you’ll have to build on / over the lava if you don’t want your thrall getting killed by the lava 3/4 of the time. it’s a bit annoying but still doable.
don’t hesitate if you have more questions, we’ll be glad to help if we can.
And gg for your purges mate don’t forget to tell us about your nice t4 catch in your thread.
Strategically on PVP it’s a bad idea to build a wheel in the volcano. Everyone knows why it’s there, and hits it first for a free Taskmaster and to kill your cooking thralls. I suggest the “obsidian entrance/exit” into the Frozen North close-ish to the Black Keep, where a good thrall/map base can be built.
Thank you for the heads up on dragging thralls and lava. It has not occurred to me, so I must be lucky, but I will be extra-observant in the future.
yeah makes sense, but i think “bryson mc rock” is playing in pve with teamates only so no worry for him in that matter.
i lost sthing like 4 risa and a few t4 tanner (don’t remember his/ her name since he has changed is gender recently) while dragging them near the lava.
Anyway your post could come in handy for PVP players i guess.
You know how fond of PVP i am !!!
Our previous conversation on the subject of PVP was foreshortened, but if I may just add one observation: most people agree the Exiled Lands are too big for one person to rule. This is why we are culturally tolerant of Clans. In a server of several solo players, where each player is immortal – because in CE we truly are immortal – I am left with only one choice after a loss: do I return in shame/revenge/anger/lol? Or do I leave?
I suspect this is a bit like our mythology of Titans: bored of playing with each other, they invented themselves. Thus if the server is just filled with trolls, why not just leave, instead of returning to shame or defeat? PVP affords the ultimate choice to players who wish to be as Hyperion himself.
because of honnor, pride, self esteem and spirit of competition (never surender). Moreover let’s not forget there must be some kind of fun and joy at outplaying others, even after a defeat (even more satisfying i guess)
But i got your point.
In my opinion pvp servers should be RULED by a wise or serveral wise admin in order to make it enjoyable for everyone, but of course i cannot have a proper opinion on that matter since i know nothing of PVP ygrid
But let’s not deviate too much from the topic.
we are specifically playing on a dedicated server so we have the power but because power is corruptive we are so kind to the world to let nobody suffer under our corruptive minds
The point with the “build something else you might loose your thrall in the lava” is a good idea and the tanner somehow became aggro to me. Her name translated into English would be something like “fast tongue” so I don´t know if this is her english name too
I didn’t never test it so far, but it was a fact for me since EA that the higher the thrall the better, still in same faction.
Then fighter i gived them mostly the best weapon i could, corresponding to what they used by default.
Archers, best bow to, and of course i love snake-arrows ! For my thralls and for myself.
Like you said, other arrows don’t work better than default ones, so i stuck with snake-arrows, simply the best !
Now what would be nice, similar tests for armors, and the upgrades for them.
Not realy sure how much upgrades are working for thralls, at least the last time they seem no more lose the upgrades i put on theyr armors like it happened a time. But there isn’t realy any reason they shouldn’t work on them after all.
similar tests for armors have been done too. You may just have missed it, maybe? The thread can be messy to go through indeed.
i didn’t check with “upgrades / kits” that you can attach to it though. But unless i’m mistaken, considering how little of a difference it makes in terms of armor rating, it would be really hard and not so interesting to check how effective their benefits could be.
But in case things would have changed recently, i will have a look at these armor kits as soon as i get back to my game .
i did say, it would be interesting, didn’t say, you have to do it !
Then of course i know that armors are important for thralls, mine have mostly beside weapons, mostly the best stuff i can give them in the current moment in my plays.
Upgrades are an other story. While on my player-character i apply still upgrades, also if you may say it makes little differences (i do not agree with you here in that point maybe), for my player-char the difference is here, and upgrades are still a thing.
For thralls this is an other story. Hard to figure out, if upgrades make any difference, but i doubt about.
Long time, thralls lost the upgrades on armors after a short time, so it was useless to spend material and time for them. Now the upgrades mostly stay on the armors they wear, so mostly i apply some, at least on my highest fighter thralls.
I mean, on my server, i’m realy in end-game, and have my chest full of nice stuff. But i can imagine, that players with lower levels see it as luxury, especially if they are not sure if there is any difference and benefit for the loved and cherished thralls.
if i have offended you with my last post, please accept my apologies, this was not my intention BY ANY MEANS. For me it’s pretty clear that not everyone will read through the wolde thread (since it’s pretty long and kinda messy) and that we all can sometimes miss 1 or 2 paragrphs when we read a thread. It happens to me as well of course, that’s why i wrote “the thread can be messy to go through indeed” . I had hoped that this little comment would have made things clear that there was no bad intention AT ALL in my reply to your post.
Commuication is a hard thing, especially when handlled through keyboards only and even more inbetween foreigners, so if i have expressed myself badly, then again i’m sorry. Now i hope you have understood my intentions so let’s move on
I agree it makes a little difference on your own character if you choose to go with light armors, maybe even with medium (i go with flexibility kits for my light armors but that’s a personal choice of course) but assuming we are speaking of thralls mechanics here and that heavy armor is the way to go if you plan on having very resistant thralls, i’m trying to see things from this perspective mostly and i think armor kits may not be so impactfull on thralls resistance + it would be pretty hard to test on a PVE server considering it only let your thrall gain something like 20-25 extra armor rating points compared to a possible total armor rating of 720 (maybe even more) in full heavy set… that’s not even 5 % of this amount.
Now it’s true not every player is interested in effeciency (and i am one of those in some cases), and that for other reasons (like the look of your thralls) we may choose to go for light / medium armors for our thralls.
So.I guess i could try to test it with light armors too, why not… i think it would make something like 20% improvement on the armor rating of the thrall (still have to check it though), but i still think it will not be easy to notice such a difference IN PVE while testing, i will nontheless try it out and maybe change my opinion depending on the results we’ve got, that’s why we are here after all…
“default weapons appear to NOT matter at all.
just checked the difference between dalinsa snow hunter (default weapon 1 h sword) and a berserker ( default weapon 2 h sword)
Both did the exact same amount of damage with either a 2h sword or a 1H sword.”
I was drawing an inference… your statement is clear that weapon style, i.e. 2 handed vs sword and board doesn’t matter. So from this I was also drawing a possible conclusion that tier of weapon didn’t matter. I mean, a 2h sword does more damage than 1h, so… ?
i can definitely see why these statements can be confusing. How to reformulate ?
BrysonMcRock and myself were wondering if a thrall that is coming out of the wheel of pain with a 1 H sword and shield as “default equipement” would be more efficient, more skilled by using his own type of weapon / equipement COMPARED to how an equivalent thrall (same faction, same class and same lvl) coming out of the wheel of pain with a 2 H sword as default weapon would do in terms of damage in case they were both using a 1 handed sword for example.
differently said, we were wondering if funcom had implemented a mechanic that would make a “sword and shield” thrall more specialized, doing more damage by using his respective / default weapon (1 handed sword + shield in that case) compared to any other random weapon such as a spear, or a 2 H sword for example.
For example if you give a 2 H sword to both dalinsa and a berserker they will both do the same damage while wielding this weapon and if you give them both a 1 H sword, they will be doing the same damage but with more hits since they are both using a weaker weapon.
If there had been a “deafult weapons efficency” mechanic in the game, dalinsa (equiped with a 1 H sword) would have killed the same ennemy as the berserker in less hits, and this was just not the case, both killed their ennemy with the same amount of hits while wielding the same weapon.
So it appeared that the type of weapon thrall are using by default (ranged thralls excluded) plays no role in the damage calculation or even in terms of combo moves.
Sorry for the headache i’m starting to get one myself . Hope this was clear enough, it’s really difficult for me to explain such thing in english, so if anyone feels fit to reformulate, you’re more than welcome !
Thank you for the excellent info and well written explenations.
I have gone over the thread again, and maybe i missed it, but do melee weapons make any difference at all on your thrall?
I mean, i see the tier and faction matter, thats great, but do it help at all to upgrade the weapons of your melee thralls?
I get the feeling that the thrall do the same damage no matter if you give him a dragonbone weapon or let him keep the standard one.
Thank you, that was not expected, considering how i am struggling to put english words on all that stuff.
No , you didn’t miss it. I hadn’t testesd the arguably most basic and most obvious thing about combat thralls mechanics : does the tier of weapons actually matter for the thralls damage output ?
So it’s good you’re asking that and i thank you for it. This should have been checked right at the begining of these first testing sessions, but as most of us i guess, i was assuming it was certainly the case.
As there is nothing better to make things 100% sure and clear, i checked it in the game a few min ago.
ok so now i shall stop “blabla ing” and let me post the results of my last session :
Same ennemy for the main part of the testing (elk king) with all different tier of 2H swords wielded by one of my favourite thralls: the cimmerian bereserker.
stone 2 H sword (base dmg 18)… 39 hits the first time / and 37 hits the second time
iron 2 H sword (base dmg 26)… 26 hits the first time / 27 hits the third time
steel 2 h sword (base dmg33)… 24 hits the first time / 21 hits the second time
ancient 2 H sword (base dmg 39)… 19 hits the first time / 18 hits the second time
hardened steel 2 H sword (base dmg 43)… 16 hits the first time / 14 hits the second / and 15 hits the third time
dragon bone 2 h sword (base dmg 55)… 13 hits the first time / 12 hits the second time
obsidian 2 H sword (base dmg 60)… 12 hits the first time / 11 hit the second / 11 hits the third time / and 12 hits the fourth time
starmetal 2 H sword (base dmg 63)… 10 hits the first time / and 11 hits the second time
And for fun and curiosity i decided to change the ennemy for 1 time : the berserker girl has needed 3 swings of a starmetal 2 H sword to kill a regular wolf, as opposed to 9 swings with a 2 H stone sword.
Note that the numbers of my ingame weapons base damage may differ from your game.
i have recently subscribed to alex’s great mod “exiled land improved” mainly for the starmetal weapons base dmg changes. there are a lot of other good changes in his mod as well BTW, so i invite you to have a quick look at his last mod in case you do like mods, here is a link: [Mod] Exiled land improved
And to be honest i’m not sure if it’s a recent change from the developpers or if it’s a change done by alex in his mods but when i was doing 95 % of my previous testing sessions, i clearly remember that the dragon bone 2 H sword had a base dmg of 60 (as opposed to 55 here). So If alex or a developper can confirm that, it would be nice, but anyways i’m fine with these current numbers for my ingame weapons base dmg.
Of course there is no need to write down the conclusion of this testing session, but as i like clear things and for the sake of it :
DIFFERENT TIERS OF WEAPONS DO MATTER FOR YOUR THRALLS DAMAGE OUTPUT
And after all these posts and testing sessions / results i thought it would be nice to give you 2-3 screen of my last sessions so you could (of course in a very limited way) put some kind of pict on all these words