Hidden base damage values

There are hidden base damage values.
I believe the overwhelming majority of players would like these values to be shown in statistics.

  • keep base damage values hidden.
  • show hidden base damage values.

0 voters

I recently caught a LIAN, and though I wasn’t very lucky. he got a 79% melee damage bonus.
And to my surprise, he’s weaker than one of my weaker bersekers with only a 50% melee damage bonus.

Is that with gear and what perks did you get on Lian? This is sort of off topic but that seems like a really high bonus

I’d like to see them list the hidden damage values. They do it for pets now anyway. People either dig through files or run tests and find the numbers anyway so :thinking:

Or make it configurable, so admins can decide how much “behind the scenes” data is revealed in the client, if you have some people who don’t want to have their “immersion” broken or whatever.

The argument Funcom has made about hiding systems detail to discourage min-maxing is a design decision that has never, ever worked in the entire history of computer gaming. It baffles me why they continue to think this in the (almost) year 2020.

2 Likes

I have been pushing hard for this. As is, the percentage stat they give you is completely useless, all you can do with it is calculate strength, and all you can do with strength is calculate the %. Doesn’t tell you anything except if one Kisthis is better than another Kisthis.

They gave us full values on health, in that you know Max HP and Bonus from Vitality, which can be used to calculate Base HP and HP/Point. There is no reason we shouldn’t get damage values as well.

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We need numerical values all over our HUD - health, temperature, buff duration etc.

2 Likes

only perks agility.
armor strength and two-handed sword. nothing more…

Maybe I’m not understanding something correctly. My Lian currently has 66 strength with gear and that translates to a strength melee damage bonus of 54%. You’d have to have a much higher strength to get that bonus of 79%.

Later I post a picture

That’s great if you’re comparing one Lian against another, but absolutely useless if you want to compare across Factions.

Just as each Faction has a base health, and gets a different amount of HP/Point of Vitality, I am pretty sure each has a base Melee damage and base Ranged damage. So that % is multiplied by their base, but since we don’t know the base it tells us nothing. All you can do with the % is calculate what their Strength stat is, and vice versa.

A percentage on its own gives you no information if you don’t know what it is a percentage of. If you can explain why I’m wrong about that, I’ll give you 85%.

Thrall Stats Spreadsheet

2 Likes

I’ll take a look at that spreadsheet once I get home. I was unaware that that different thralls received more of a bonus from strength. I know of the hidden base values but I thought the strength - bonus strength damage was the same percentage. Thanks for the info :love_you_gesture:

fantastic spreadsheet!

I had not made any animals, but watching a video on youtube, I realized that the base damage is displayed …
If this information is displayed on animals, it is only fair to do the same with thralls.

All thralls get the same % per point of Strength. Some Factions start out with higher Strength than others. Problem is that since the base damage numbers are not given, that percentage is meaningless.

For example, let’s say that the Nords get a base Melee damage of 100, while the Relic Hunters get a base Melee damage of 150 (totally making these numbers up for this example).

Since Nords get a starting Strength of 30, we know that their Melee increase from Strength (the useless % they give us) is around 37% (could be wrong but I think it’s somewhere around there). This would mean that a starting Nord does 137 Melee damage.

A Relic Hunter starts with 0 strength, and therefore would only do the base 150 Melee damage, but with a 0% damage boost they are still beating the Nords at their 37% boost.

Again, these are not real numbers since we can’t see them, but hopefully you get the idea.

2 Likes

Yes, I understand what you are saying, at least I think I do unless the lack of sleep is catching up. That was a good example and worded very well. I was actually going a bit off topic and just comparing the Lian in the pictrue to my own Lian. The Lian in the picture has strength of 64(+9) resulting in 79% Strength Melee Damage Bonus. What confuses me is that my own Lian has a strength of 72(+10) with a Strength Melee Damage Bonus of 59%. So even though the Lian in the pic has 8 less strength than mine he has 20% more melee bonus damage. :man_shrugging: Does what I’m asking make sense or am I still missing something?

really it does not make sense! could you post a picture of your lian?


:thinking:

1 Like

That totally doesn’t make sense, your Lian’s Melee Bonus should be around 89% with a 72 in Strength (again, don’t totally pay attention to the % values because they have little meaning, but I think it’s around 1.23% per point of Strength).

Please do post a picture.

I would guess it’s unintentional and something is off here unless of course they did add another layer of rng by having even more variation for even the exact same thrall. I think if that’s the case they wouldn’t hide anymore numbers from us but who knows.