Hide map till discovered

I know it’s too late for many but I’ve always been baffled by the fact that when a new player is created it knows nothing but how to eat grubs and fashion stone tools but somehow it magically knows the maps of the entire world? Lol

The map should only be revealed to players as they discover it. IMHO.

Personally what I would do is change the cartography feat to teach you how to make paper, ink and brushes so that you can have the map get drawn.

Now that we have mounts (tomorrow) you can conceivably remove map rooms and make ACTUAL cartography what you learn.

Maybe what you get when you start is a water skin and a piece of a map that leads you to learn cartography. Only then will you be able to start documenting the areas explored.

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I’m told that even Minecraft does this. I have never played Minecraft but I have played many games where you have world maps and I can’t name one that showed me the entire map without learning the map…except Conan.

I mean, it’s not a big deal but I think it would add to the play environments and give people more reasons to explore.

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I would support this (and a map rework) in general if it improved on the map information.

Example being showing Iron Nodes, Coal Nodes, Brimstone, Silk and any other less common resources.

This could all be tied to a “filter system” for all resources that you had discovered.

So if you had used a sickle to harvest Indigo, there would now be a filter option for you to select, that would show a map overlay for all “indigo regions” you had discovered.

This of course depends on an improved GUI, which I hope they will work towards after they deliver mounts.

GUI being an almost endlessly improvable system.

EDIT: I think a big limiter here is the dev’s trying to keep everything working for console, rather then maybe making a PC GUI, and a console GUI.

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I like the idea but there are plenty of free after market interactive map apps that would do what you want. Plus after a while, you won’t ever refer to the map for resource locations. So it would truly be unnecessary code to bog down the systems.

I do agree that the UI needs a rework. It takes far too long to find items to craft once you’ve you’ve locked a lot of items.

Btw. This is a good map app for iPhone for marking pretty much anything you want with labels.

Minecraft you need to make a map itself and fill it in. Its actually pretty neat.

I wouldnt mind a fog of war, its really to late for me at this point… i’ve climbed just about every mountain and walked every path, and nock and crany and looked behind most trees and rocks… XD

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It’s not code that bogs down stuff when new players can get more out of it than veterans. And having to download third part solutions to make up for inadequacies of a developer is something you may have settled for, but its not something we should all settle for.

My argument would be that if you plan to or suggest for others to download an additional set of coding for benefits in game, that coding should just be included in the game.

It’s not a lot to ask for some minor upgrades to the map, as it is pretty bland (along with the rest of the GUI.)

No it’ll just be annoying for players who already know the map anyways

Or if the journey step was fixed you would know when you actually discover every location :upside_down_face: I’m surprised obelisks aren’t show. Not that it’s needed just always thought it was odd

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