Often I have my horse follow in-camp as I put away heavy resources or get into cramped areas on foot with a horse following.
The proximity causes me to become ‘stuck’ in an abnormal manner. I try to run away and rubberband back to the horse. This is definitely not due to lag.
Jumping will not clear it, only crouching, slithering away, and standing again.
The anomaly is completely reproducible, given space constraints, but does not seem to happen when a thrall is also on follow.
I hadn’t experienced this yet, but I also hadn’t spent a lot of time with my horse following lately. I logged in on Official US3 and was eventually able to reproduce this, but only on inclined terrain. I couldn’t reproduce it on level terrain. In the screencap, when I tried to move toward the elevator platform, I got stuck and experienced the rubberbanding. When I tried to move off the stairs to the right, I was able to without issue. I also ported to the Dregs and for a brief moment experienced the same rubberbanding (no screencap) while on a decline (the stairs leading down from Dregs to the Darfari camp), but I was engaged in combat, and my 1H sword attacks freed me from it.
Don’t dismount in a tight space or you will get stuck. Sometimes you can hit E and remount but it will be alot of stuttering until you finally mount again. Sometimes I get stuck in horse mesh. Its worse if a follower crowds you.
S’truth, Kiv. I tend to build cramped crafting spaces since transferring mats from one machine to another is a matter of just turning, not walking or running. Try jumping the crouch; the view ain’t great, but I get to move everytime.
I just posted about this also. I think giving the horses like a 5/10 meter follow distance would do amazingly for this issue. It wouldn’t fix it all together but it would limit how often it happens
I think the follow distance itself is alright on testlive though it’s open for debate. I don’t remember what the follow distance is on live. I only experienced it here when I moved into my horse, unlike previous iterations where the horse would always move into me.
Holster, to me it’s a tradeoff. Horses carry heavy stuff and unloading, say, 9K of different materials to various stations takes a while now. Extending the distance makes that slower, so it’s balance we seek.
I agree the distance could be increased and still function properly since when farming wood or stone, my perspective is still blocked by the horse’s head. Not too far, just a bit. Gimme ma space !