How many players are actually on official servers?

I recommend you dont mention your servers true name here on the forums lest you invite hackers to destroy your stuff.

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I removed them, thank you for the advise, we left long time ago. Sound selfish, but they can do whatever they want. I don’t care anymore, but I keep the good memories from several years playing with my clan mates.

Edited, removed server info

Oh, they will: Official Server 1770.

The hackers own this property.

Neither does Funcom.

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there’s usually only 4 to 5 people at a time on the official PVE xbox PC server i play on, however we have a Purge Party Person that is basically like the server’s VIP that comes on usually weekends and and sets up these 3 hour long purge marathons with avatars and everything, she invites the whole server to come and be a part of the purges, and at those times its like 12 to 15 people all taking part in these massive level 10 purges with walls of thralls. Its a wild time. Performance wise, theres pop in for only characters that are near you, and about 30 feet away the characters just wont show up, some characters wont load in at all, they’ll be invisible. The big thing is poison, using poison vapor bombs or traps can just crash the whole server during a purge and for a while we just didnt use them. Im not sure if it has been fixed or not.

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I’m really surprised anyone plays official PvP servers anymore. Meshing, lag switching etc are still major problems and that’s before you factor in other things like offlining, land claim spam or body vaults. I know more people who quit than still play

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@Alexandria

Hello! So, I am part of a Discord community of Official PvE Players!

We play on 1 Siptah Server and 1 Exiled Lands Server. Both Official.

Discord group has been active for 4 years. Current players at peak on IoS is 5 and on EL is 10.

Most players right now are just logging in and refreshing their bases because of a couple of reasons:

#1 The Foundation Bug
#2 The Battle Eye Bug
#3 Funcom keeps lying to the player base and releasing bug infested updates and it keeps pushing away the players.

Honestly, @Alexandria The Foundation Bug has made it difficult to play Conan since April of 24 when it was introduced. We have some core players, like myself that push through it, but for some, they are just like F*ck it.

It goes without saying @Alexandria that you only get out of something what you put in. I’m sure you put your heart and soul into your private server communities. Which is why they have thrived.

For me, I put my heart and soul into the Discord Community and the Official Servers we play on.

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Wow. So everything is actually worse than I thought. No wonder they’re belatedly trying to include things RPers like me like. But, sadly, doing them really badly.

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My family of 5 has played on our own private server from the get go. Never seen any reason to go to the officials.

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my experience 15 to 20 things gets ugly over 20, the game lags out sooo bad! rubber banding a lot,

after 15 the ai starts showing problems. after 20 game is unplayable on our official servers.

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I saw this post pop back up so decided to go ahead with a story:

Back in Dec/Jan clan and I jumped on to a server that seemed free and clear. Population was minimal, about 10ish. You know how it is with that. But surprisingly for 1 glorious month, we played, we raided, we got raided. Everyone lamented or roared war cries. It was PVP again.

Then we started to see the scouts. 1 jumped over to our base and logged out in front of our gates. Our base was the most heavily fortified and the opposing clans couldn’t get through. We’d defended wonderfully and were proud of it. But we knew seeing the FuncomID (because sometimes they show when players are logged out!) that our time here was done. Kaput. Finito.

So we dumped everything else and BV’d everyone. I used one of my alts to hold clan and remade. Poofed the base.

An acquaintance ran back over after a few days because they were sad that we left and asked “hey I thought you guys poofed the base?” I said “WTF are you talking about?”.

Our base was remade, almost to a T. And in it was a 10 person hacker clan all zooming about.

One of them speed hacked up to me and said “thanks for the base”. I was perplexed. They then went on to explain that they were here to take down all Officials.

2 of us used alts to watch what happened for the next week. I’d hang out on their walls watching them try to hitbox pull me but couldn’t get me at that angle so at least I got some amusement out of it.

Almost everyone existing on that server was vaccumed. I heard tell later that the longstanding alpha managed to get back most of their stuff.

But this whole thing about bringing down Officials. They weren’t lying exactly. They did try. They went server to server but also had to deal with the other hackers that laid claim on certain servers, y’know, the ones that have a main clan or are paid.

So this not so merry band of hackers have accomplished, unfettered for the better part of 8 months, and not necessarily in tandem although attempted, are bringing down PVP Officials.

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en ce moment et dans cet instant sur Ps



c’est pas jojo comme dab

Niveau performance c’est aléatoire, il y a des jours ou tout ce passe super bien et puis d’autre, tout vas mal.
1 reboot par jour… :scream:
Mais depuis ma reprise, c’est déjà beaucoup mieux et le jeu reste jouable sans trop de restriction, il faut éviter les tapis de fondation…
Il y a quand même eu des améliorations et la fréquentation et plus mature…
La population de troll semble avoir grandement diminué… :crazy_face:
Age of War…sans doute. :thinking:

Certain bug sont toujours présent et ne peuvent être compensé par un réglage, donc c’est au joueur de s’adapter…
Sous réserve de vérification, il semblerait que plus le joueur avance dans le jeu et plus il débloque des recettes, plus il perd en stabilité, surtout si il dispose déjà de tout les dlc…
L’effet reste plus marquant sur serveur officiel…

Sinon il reste fondamental

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A few years ago I got in to this sandbox zombie survival game; got in to it big time. Played PVE and PVP. Then this guy that did a mod for the game adding a BR mode. a mini game that got to be popular, real popular. Popular enough the the main game H1Z1 lost it’s name to it. So H1Z1 was the BR and Just survive was the main game.

Just survive became the foster kid in the basement, neglected and ignored while the developer poured development time and money in to expanding the BR. Then the red shirts showed up. Representing a very specific country they proceeded to shut down all BRs. Single player wasn’t single player any more, they would squad up, several squads. Squad games were an army of red shirts vs every other squad. In just a few weeks and no one but red shirts won matches. The game hemorrhaged players till it died. Taking the pretty good zombie survival game that started it, with it.

Is that what is going on with PVP now? How long before they migrate to PVE, hacks work in all modes. Will it take knocking down hoarding whales doors and them lose everything before funcom takes action?

Hackers rolling through PVP servers in an effort to basically destroy them is an interesting problem. It used to be back in the day, hacking was relatively rare due to the threats of ban meaning someone would need to purchase the game account again. This was enough for hackers to try to keep their activities a bit more covert.

But those were the 90s and people who played games didn’t quite have the disposable incomes they do now. But now we have people who spend hundreds of dollars on those hacks. I mean some of these people have spent more to hack the game then the game in all of its bazaar and DLCs added together is worth. So losing an account or two, or three, or ten doesn’t bother them.

The other problem we have is how CE was designed. It simply wasn’t designed to deal with hacks on a proactive level. This why we go update after update without seeing hacking get mitigated. The amount of time and resources to go in and really get in there to deal with those loopholes aren’t feasible. Fixing hacks means less content (for a significant amount of time), fixing hacks means players who keep the lights on will get bored and play other things. Fixing hacks means they aren’t offering stuff to even keep the lights on either. Its not just a money problem here, but also one of time and people.

And that is assuming its fixable. Lets say FC got a benefactor that gave them what they needed to deal with the hacker issue. Is it even possible given the initial setup of the game?

When I was playing the Everquest on progression server somewhat recently (about 2 years ago), I was in a guild who was doing progression raiding. Since it was in the Kunark era, I was working on the Epic weapon quest for my class. I had to kill a unique monster and it was one that required a group. I asked in guild if I could have help. They asked if the NPC was up (spawns in the game aren’t guaranteed to always be up and have placeholders sometimes). I said no, because I didn’t have a tracker (Druid or Ranger class) with me. They told me to just use LiveEQ and see.

That is a cheating tool that reads every entity in a zone you are in and shows their real time movements and facing on a map. Kinda like a radar.

The reason I bring this up is that it was kinda shocking how a guild that seemed to be on the level with everything they did (they didn’t bully other guilds out of spawns, and more or less played very nicely with outsiders), was advocating a cheat. Nonchalantly at that.

I talked about it with some friends and they had experiences with other guilds as well. It was the worst kept secret of those servers. Pretty much everyone but the ignorant were using such tools.

The reason I bring it up is that tool has been around for over 20 years. I remember hearing about it when I was playing the game in the early 2000s. Verant, SOE, and Daybreak couldn’t keep the tool from being used.

When the game was developed in 1998, I doubt they had any idea such a tool would be developed. Hacks and cheats existed in those days, but countermeasures kinda didn’t. The game wasn’t made to be modular enough to combat said things on the regular.

Just as CE wasn’t. And going by the original team who developed, why would they? They had no idea people would go to such lengths to destroy their servers. They figured if someone cheats, they ban them. That people wouldn’t be willing to spend hundreds of dollars to take down their PVP servers.

“Just ban them” doesn’t work when they have dozens of accounts. Fixing the loopholes the cheats and hacks do is an uphill battle and one that they will always lag behind the developers of the cheats and hacks.

The end result is a situation like Kikigirl pointed out. You play on a server that is under the radar and enjoy it while you can. And then when its on the radar you lose your fun until they get bored and move on.

Whales don’t exactly play on Funcom servers. So hackers getting to the whales is near impossible. Even they do slip onto their server, a whisper to an owner (if they aren’t the owner themselves) just rolls back the server 5 minutes and undoes all the work done by the hacker.

The impact they can have on PVE or PVE-C servers is minimal, and the things they can do can be easily mitigated by the players themselves. I think the best bet for PVP players is simply to play PVE-C if they don’t wish to elect one of their own to host a server.

Bureaucratically ran PVP servers allow this sort of behavior to thrive. And given the arms race of developers and cheats, its the only way for it to thrive in the current game. So the best bet is to avoid such slow acting bureaucratic nonsense to begin with. Especially when the authority lacks any real means of dealing with the problems. Remember, bans don’t work here. A fresh level 1 character off the cross can use thousands of bombs on your base as well as a level 60 with thousands of hours. Not that it takes any meaningful amount of time to level up anyway.

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I thought that in the PS servers. But the sheer amount of overbuilding and the very limited number of official PvEc servers forced me back into PvE or PvP officials. Pvp servers are typically clean but you deal with the crap of constant off lining while PvE has overbuilding but the number of servers put there means you can find one server that has a good open spot .

Wait, are they having issues with hackers and cheats on the PS servers?

There isn’t any need to switch servers if not.

Wow. You guys just keep giving me reasons to be glad I play on private servers. I could ALMOST feel sorry for Funcom if the cheating is really as bad as described here. People suck. But it seems to me all the more reason for Funcom to support the RP and private server community as well as modders who are the reason those communities continue to exist and thrive. So why aren’t they?

Honestly, FC, just close the game but release it into the wild. Let the modding and RP communites have it. Hell there are still (I believe) Neverwinter Nights and (I know) busy thriving Star Wars Galaxies servers out there to play on. Those games aren’t going to change and get broken by new updates. The modders know what they are working with. It might be the best thing that could happen to Conan Exiles.

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They do, or at least they have. I do remember them doing some QnA’s on some private servers’ discords in the past. I don’t know if they still do or not. The last time I saw them do this was on one of the more populated PC servers about two years ago. I’ve not joined any of the more populated RP servers in the last year or so, so I have no idea if they still do this or not.

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Usually game servers are not headless beasts. What happened here is some code got leaked too soon. It awakened the beast. No, I’m not talking about Sleeping Beauty, but the contrast helps. I am surprised by the reports on private versus public gaming.

For some reason the official game server I play on got stuck. I couldn’t even make a campfire. Stones gathered didn’t show. I had to add random deletion for it to pick up. I know this doesn’t help much, but it is consistent here.

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You played that video that I linked right? The one up at the top for the post that you frowny-face reacted to? Like - if you watch that video, you will see hackers yelling at hackers. And they are all scrambling like mad ants with speed hacks. Like the entire server.

You should really watch the video. I know it’s long. But it is somewhat entertaining, too.

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It’s a matter of taste and competition. Every server has pros and cons in different aspects. One thing official servers have that no private ever will, is no admin. If an official server was only bad then nobody would play in it. But you see that this kind of gaming has a huge fan base , so there must be good too that’s not in this topic and definitely the reason people play in these servers is not because…

:rofl:
Official gaming has it’s “issues” yet it has some unique things that no private server will ever give.
If you wish to seek the rough diamond beauty of this game, only the official experience can grand it to you, even in this mess :wink:.

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