I am back. As I promised - here is my castle for display and comparison with the theme parks. While I spent hours making screenshots of theme parks I invented a funny definition - theme parks is something no one can see in it’s entirety, for all of them are bigger than rendering distance is.
Server 1302 PVE-C.
Theme park#1, with such “art objects” as chariot racing arena, temples to non-existing gods, Nibiru starship navigation beacon, 2 lighthouses, pirate ship, dance school and replica of Maiden’s tower of city Baku and some useless walls. Owned by 2 men clan, not a biggest theme parks of their creation.
theme park#2 - built right next to theme park#1, owned by 1 girl clan who does nothing else but builds and makes tame animals. One of her theme parks. Before implementation of thrall limit all this area were crowded by elephants and warriors. Features taverns, plants enough to feed all world’s hungry, living rooms for some thralls and simply empty constructions without obvious purpose.
Theme park#3 , owned by same 2 people who own theme park#1, presumably the one where 25 vaults with costumes for thralls are built. Features a Colosseum where no one ever fights, replica of Taj Mahal, humble pyramid-like fishermen house and dozen of animal pens and wheels and may be hundred of pillars to form daisy chain around them.
If PVE was not game without environment response this useless and undefended theme parks were obliterated year ago, but Purge is too weak and without building limit they will just build and build until consume all the map.
Only way to keep those “artists” away from one’s castle is to build something around it. I would build something which claims land, but does not kill spawn if I could. I do not want to build trash like them and building a simple pillars is frowned upon.
So I ask, how do we keep theme park builders away, without becoming one?