I honestly tried

But I just can no be on this forum.
funcom is never going to change, they are going to continue to treat us like so much portage.

Where is this mythical communication funcom keeps telling us about?
My interactions with funcom reps on this forum amounts to the forum mod locking and delisting my threads.

As it stands practically the only direct communication any of us has with a fumcom rep is when the forum mod locks a thread. That is, in a word, pathetic.

No I’m not angry because a thread got locked, I’m frustrated that is as close as we get to communication from funcom.

So go ahead Dana, lock it and delist it.

End of line.

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So I’ve been doing quite a bit of research on the gaming industry lately.

There’s a fine line between too much and too little communication. There’s also something to be said about good PR and community engagement positions.

That sweet spot is hard to attain; consumers either as potential or current all have their own views about what, when, why and how they want everything. From release expectations to gameplay.

What a game dev or community manager says can come back years later and bite them; even as much as the interpretation (not fact or taking into consideration changes) of what they say can evolve to untenable expectations.

Now I say all this with context of perhaps gameplay and feature mechanics. Like promising multiplayer later in an indie game; take Stardew Valley or No Man’s Sky. Released before promised features were complete under the insurmountable pressure of “I want it now” consumers and investors.

Add on to that the changing landscape of bought and paid for game journalism and YouTube content creators. Both have serious issues that can twist perception. I’m not talking about trusted sources of course; more so how easy misinformation and disinformation can spread.

If you get down to facts though, promising that X game/feature will release on X date is just unrealistic. But the pressure is there.

I think the failing of most studios is promising the sun and stars without fully laying out a true release calendar but balanced with probabilities. I mean, how could any studio account for everything? Impossible. But reasonable snags. Also, room to adjust and manage those expectations by putting a foot down.

Additionally, making the distinction between actual future releases and simply visions.

Then it’s possible death before it even starts. Hard to keep people interested if you keep pushing back on your statements. Then if it’s a particularly impacted studio by ego, investor meddling or too much player feedback being used, you get things like the fiasco with Richard Garriot and Shroud of the Avatar.

GaaS has also created much of the expectations as well.

Now for Funcom. I don’t envy the hard workers putting their blood, sweat and tears into CE. I see the passion even in newer things. Pressure is here too and depending on internal SOPs for each position does determine how much and when engagement is there.

Therein lies the rub with it all. How much is too much communication? IMHO there hasn’t been too much, there’s not enough of course. The content, purpose and reasoning is different.

Gameplay, calendar, features? Comes in spits and spurts with hints to create easter egg hunts. Fun but not as involved as previously. Dev blog is not as frequent or involved. Lack of overlap in many communication platforms.

Bug reports and access issues are often met with tone deaf copy/paste SOP responses and thread closures. Much of that work could be alleviated by improving the bug report template instructions which have been untouched since 2022. If improved, quality and quantity of those posts would be better. It’s happened more than once that a reply consisted of incorrect procedures; note that not reading the place in the forum is a mistake of even staff.

A consistent schedule of Q and A and actually acknowledging questions, not necessarily answers, would go a long way.

While clearly a big ask, clarification and improvement of ToC and Zendesk handling.

Clarification about the future of consoles, Official servers, etc.,… That in itself could a death sentence.

We don’t necessarily need to know everything and shouldn’t. As much as I appreciate the pineapple on pizza joke it is getting old and to me seems more like an inside joke or code.

But these are MY opinions. I know some share them. It’s clearly not Funcom’s viewpoint. If it were, or even if I accepted their direction, I wouldn’t be saying what I do.

They’ll do what they want regardless of reasonable industry standards. It’s their game.

We can choose to stick around or not. I don’t blame you for how you feel.

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This one has long felt that the Forums are just an outrage containment facility.
Something of a bad prison movie.
Regardless of how they were intended, they have been left only narrowly attended for some time and it shows. Some of this may be related to the specially curated feedback group they created awhile back. After all, no need to care what the unwashed masses have to say when there is an echo chamber to immerse in.

Funcom courted the current frustration.
The animosity it has bred is, while not their fault alone, the natural child of neglect.

This one is honest somewhat surprised they still “maintain” the forums. Look at the current darling, Dune. Not a forum to be found. But they have a Discord. An active and responded to Discord.
That community is being engaged with… and it’s not here.

Perhaps some of the hand wringing about “maintenance mode” in the game is related to the apparent maintenance mode of the forums?

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when dune awakening fails, you will most likely seen them here. trying to salvage the only game that is bringing them revenue. the one game that saved them from bankrupcy , in the meantime the only thing you can do is to poke them around in dune awakening discord, maybe if they start seeing that people is getting concerned with whats happening on CE they will try to come and do damage control. lol

how many times we have been told that they will improve their communication? more than 5? 10? i lost count.

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tired?

tu aimes les paroles? les mots? tu en veux encore de la com’?

Tiens, prends des bombons et du chocolat ^^

Pour l’instant il ne parlent pas?
C’est très bien, moi ca me vas
Au moins je peux me dire qu’ils passe leur temps a autre chose, comme a ■■■■■■ sur les bug!

Deacon is right, it wasn’t perfect before but it sure was different.
Now some other people run Conan, and the company itself has changed.
I remember when I started playing and modding Conan that Ignasi was the community manager, we could talk to him on Discord. We could talk to devs and they were there to help on modding discord.

Now everything is slowly dying month by month.

I never bothered with this forum before, because Ignasi and the devs were there on Discord. I never bothered them, but it was cool to have them there, helping with technical issues, answering questions, it gave a sense that we are all together one group of people, they were making the game for us, we were giving them money they deserved.

Not anymore.

So I came here to see what is going on, to speak out that bad things are happening to the game.
And all I can see that every day less and less people come to this forum.
There is no point in coming here.

They are playing some kind of game, pretending that Conan is in active development, when it’s not.
Just compare what No Man’s Sky team is doing, 17 devs? And they present great expansions, for free, every couple of months. 17 devs.

I won’t even start rambling how disappointed I am with Dune, boring generic game like this, coming from studio that made Age of Conan and Conan Exiles, both games totally unique in their genres.

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