I’m getting absolutely sick of this BUFF THE THRALLS

but this one reroll onlye the perks or the attributes too?

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Just the perks. You got what you got in the rolls each time the thrall leveled. That can’t be changed.

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its a pitty, as they nerfed they as hell they at least should allow us to distribute the points, but i think it would require an entire revamp of the thrall system. At least allow to alter their appearance, some cruel sorcery to alter person face and body lol

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Translation: “I came to a public discussion board to provide some constructive feedback, but everybody who disagrees with me is obviously wrong” :joy:

You must be fun at parties :man_shrugging:

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:joy:

Let’s also not forget hyper armor, even if thralls got cornered they’ve still been able to break through.

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Yes, that too.
I think thralls were nerfed in many fronts and we ended up in a situation where they lost a lot of value for all the trouble they give. I can’t see how this can be good. Thralls are a uniquely distinctive feature of this game that sets it apart from the competition. I think FUNCOM is shooting their feet, but what do I know…
My suspicion is that thralls were made more fragile so you lose them and spend more time playing. That’s why they are faster to tame, when people could go to sleep and stop playing, but take longer to level, something that needs your presence.
Anyway… it’s not as if they listen. I would be happy to have a game that ran half decently on ps5, weak thralls or otherwise, and it’s only been getting worse with every update.

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we are almost in mid january and no clues of what will be or if anything will be fixed : (

Well, not true. Pre Follower, Base thralls were 24/7 true guards. If you entered a bases yard full of even T3 archers was a game within itslef. Followers were added because PVE had no use fprnbase guards other than purges (not casting blame btw).

The real solution is to bring back base only thralls and still have follower thralls. Maybe make it where for each player you can have 3 followeres per in a clan. And For base you can have the rest of up to current cap. When you place the thrall it gives 2 options, guard only or companion follower. Base only auto level to 20 amd cannot be changed to a follower ever. Followers can be converted to guard only, but once dome it is a permanent change.

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You are adding strategic building and multiple thralls versus one player to the equation, @biggcane55 .
What I meant was 1vs1 combat. Thralls were never challenging in such scenario.

Your idea is solid and tackles the problem of fragile guards. I wouldn’t make it fixed, but instead would make it a state. When you put your thrall guarding, its attributes would change.

I would rather a player have to make a choice. Now that i think about it, i make a mod. I will utilze the flags you get from buying on the purge. There will be a training station that you craft it at.

would take 4 thralls, the current banners, some weapon materials, armor materials, and use a taskmaster as the crafter. you would “train” the group of 4 to be one of the differnet versions. Would also remove the “bug?” where it decays. Hmmm, have some devkit fun now!

Well, it has its charm. But I like to take different thralls with me. One day I take one, another I choose a different company. A lot of RP inside this head of mine. :smile:
Anyway, I would prefer your solution to the current state of affairs. I would tottaly get your mod. Unfortunately I’m on ps5, @biggcane55

By using the flag, it would circumventnthrall count. So you could still have all the followers you have now. I battle flag would be scaled based on the grouo of tiers you use. T1 squishy eye candy lol. All Named would be your steel curtain so to speak. No mixing tiers.

Recipe
4 of the same tiered thrall
80 steel reinforcements
80 hardened Steel
20 perfected heavy padding
4 weapon handles
100 star metal

A Names taskmaster to craft.

The station would requrie these mats to build
Shaped wood, steel, practice dummies, practice targets, raw hide “whip”, 4 beds.

The station will beb he hardest part, as i havent messed with creating new building pieces, except to change the color/size/etc. of existing ones (basically just switching the material used to render).

Leaving the passion for the game aside, and analyzing it, it certainly doesn’t make sense for a wild Thall to have more damage than its leveled version and with superior items. Unfortunately, many games are following this path - confusing the concept of difficulty, radically increasing the health and damage of enemies and bosses - as they fail to create truly challenging game mechanics. So in the end what you have is not a more difficult combat, but a more laborious combat. Either you will have to hit an enemy hundreds of times to drain all of their exaggerated HP, or you won’t be able to receive a complete attack sequence or you will die - due to the also exaggerated damage.

I understand that many people love this game, just like me, but I realize that lately they are losing their ability to analyze. Just now, my Lestaret leveled at 17, with 3k5 HP, approximately 2K Armor, almost 60% strength bonus, with a Feroxic Great-Sword and superior equipment (71 damage, 31 penetration), was killed by a wild Lestaret and a small demon. A scene so bizarre that I just watched to see the result. What happens is that my Lestaret is unable to complete its sequence of attacks, as this sequence is canceled when receiving a simple blow from the demon. However, the wild Lestaret, because it has a Mace, apparently cannot be canceled in its first two moves of its attack sequence (assumption me). Furthermore, its damage multiplier is clearly superior.

I’m not really complaining, I don’t care, I let it happen on purpose. But the fact that practically leveled and super well equipped THall is not able to eliminate his wild copy, with inferior weapon and armor, leaves me amazed.

Anyway, that’s how the game is now, unfortunately!

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This might not be too far off with the archer posts now available

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I mean… you weren’t actually “analyzing” it :slight_smile: you had one incident of losing a thrall and you’re drawing all your conclusions based off that, not to mention at a time when the game had a ton of new combat related problems introduced.

That’s… interesting you see, because as I recall this game did the opposite not too long ago (and personally I really dislike it)… where, with a couple of exceptions, they nerfed wildlife and bosses to the point that they have significantly less health, armor and damage as well… making them pushovers :slight_smile:

They also reduced the health of humanoid NPCs, although in their cases they upped the damage a bit at least - they still mostly die in one or two hits from a player, so that didn’t really accomplish much.

Currently the difficulty of combat actually comes from the new “clunkiness” and bugs introduced, rather than anything else so it merely became more “frustrating” than difficult, other than these though, there are very few challenges in PvE left in the game…

If we’re talking about the accursed one, then accursed will ofc pack a punch since they’re using star metal weapons and having the mace also gives them some armor penetration. I’m not sure about the “small demon” thou… but demons in general pack a punch too, wouldn’t dismiss them.

And yes, your problem was clearly a result of your thrall being staggered… since now humanoid NPCs can be staggered endlessly, unlike before… However this applies both to your thralls and the enemy NPCs.
That’s the point where you as a player need to jump in and get them off your thrall so he doesn’t end up being chain-staggered forever…
And ofc you could’ve also given your thrall a mace too… they simply perform better with a mace than any other weapon… greatswords can be nice against a lot of small weak enemies, but you still can’t let them chain-stun your thrall and just watch…

User error :stuck_out_tongue:

And it’s not that you’re not supposed to complain or anything, it’s just that what you said above seemed a tad… “out of touch with reality”… mainly the fact that you’re bringing up how the game has high health enemies to make combat more difficult, when literally they just did the exact opposite :smiley:

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Wich is impossible in a high level purge where thralls wander off for no apparent reason…
It would be wise to revert some combat changes on npcs, thralls and player sides. Not everyone can use mods to correct the problem.

they weren’t talking about a high level purge though… they’re were talking about ONE humanoid NPC and ONE “small demon” attacking their thrall with them just watching :stuck_out_tongue:

Let’s not move the goal-post…

This again seems disingenuous… You’re trying to ship a deliberate gameplay change that is working as intended (thralls having the HP and damage values they have as well as all humanoid NPCs losing the ability to become immune to staggers after a certain amount of hits) together with the current actual bugs (like moonwalking NPCs) which mods correct :man_shrugging:

I disagree here, @Xevyr . It’s odd that a leveled thrall with high end gear can’t swiftly dispatch its wilder version without player interference. I don’t know how often that happens though. I haven’t been playing because of the problems the ps5 suffers with this game.

I am not moving the goal post. I was referring to your comment about infinite stun lock, which is detracts from playability. I should have made that clearer, @Xevyr . Once your thrall gets stunlocked, it’s the end, or so I’ve been told.

About the edit you made after, that’s nonsense. This game has too many problems for low hp thralls. The dmg is fine.