I think it’s interesting, and also quite telling that two knuckle-dragging PvPers are at least responsible enough to their friends and this Community to admit to their own damage.
This isn’t a title I asked for, and to be honest I’d rather go back to Hand of Mitra. I’m great at that. I got this title and this honor for being a passionate supporter of the game, and if it’s going in the wrong direction, I will not shy away from speaking my mind. That the Wiki should lead to your disillusionment and disappointment should be no surprise to anyone.
I respectfully disagree.
I haven’t seen any festering. And personally I’m delighted @Narelle posted the Survey link. I hadn’t seen it and it was very illuminating. Frankly, it did more to reinforce a sense of Community than anything else, seeing those old faces and some people who are still here fighting. And you. Glad to see you.
Wait we’re not talking about Call-to-Arms Events, are we? Because those were happily taken up by an external playerbase, to then bear no fruit at all whatsoever regarding the upcoming patch.
@Chaoruk All I can say is that me and a few others were against removing the unwield/wield animation cancel but the developers had their own vision of how the game should play which I respect even though I disagree with. We also agreed that sprint attacks need a keybind which was not disagreed with by Funcom but not implemented either, at least not yet. If anyone is interested, I am happy to share some of the PvP feedback provided to Funcom in DM. It was not my feedback before someone jumps to conclusions, it was feedback I helped gather from people who have been playing and continue to play exclusively PvP. However, I suppose you all remember when they added that “momentum”, one time the community stood together in favour of removing it, Funcom listened. This is also the reason why I mentioned that I don’t see the point of surveys and target feedback groups the way some of you imagine them. Funcom don’t need to be told what to do, they have their own ideas and roadmap.
If the devs need feedback on a specific topic they will ask their CM managers to gather it. Funcom read forums, they are part of the modding discord where they can communicate with modders directly, they have people in the admin discord where they communicate with server admins directly, they are in contact with content creators and believe it or not, they also have people in discords of various popular servers and communities (not always with their forums names). They also have members playing the game and even modding in their free time. Furthermore people come and go, e.g one of the top EU PvP servers is no more but another one has returned. Funcom is also not the same Funcom from 5 years ago. I, for one, don’t have the time to participate the way I used to either. In the past year, I have changed jobs and moved countries, I have no time for petty discussions and finger pointing.
It is their game, all we can do is give them feedback in whatever way we can. There is no such thing as “premium group”. It is a beta tester group at best and a place to help reproduce some of the bug reports (sorry, you will have to take my word for it). I believe all Asuras were invited back when it was created but some refused to participate which is their right and personal choice. None of us is getting paid by Funcom after all. If at some point the game is no longer fun to play and you start feeling the need to be disrespectful, vote with you wallet. As long as the numbers are stable and rising, the game is doing well even if it is no longer the game we once bought.
As long as Funcom tries to make everyone happy, there will be always people who would be upset. I am sorry hardcore PvPers and survival lovers but this is probably never going to be the game you want it to be. No amount of angry posts will change that. Looking forward to see what 3.0 is all about.
EDIT: sorry for the multiple edits, typing this on my phone.
I wouldn’t say that the devs don’t listen, they have shown that they do just not about everything. You can also see people like den in some threads lurking. One of the major issues is that they have too many different types of players to please + various platforms to consider. No one to blame here, they put themselves in this situation and they are aware of it.
Furthermore, there are very few people who are ready to compromise and find a solution that is acceptable for various groups not only for theirs. In my experience, devs are more likely to listen if both pve and pvp agree that something needs to be changed in a certain direction or where the proposal at least considers how this would affect all groups. Of course, you can always make a wishlist as if the only way to play the game is the way you propose but this is not very likely to be implemented especially if it will impact negatively a big portion of the playerbase. You may see better results if you are reasonable in your demands and manage your expectations.
It also takes a lot of time and effort to gather feedback especially when the threads are often derailed and personal attacks exchanged. A lot of people want changes but not many are ready to not only talk the talk but also walk the walk. Not many are willing to dedicate their free time and have the patience to see the results. Furthermore, a lot of posters here want to be respected when they show no respect at all but expect the devs to listen simply because they allegedly know what they are talking about.
A question to @Barnes, why did you give up so easily on your idea of a council/combat group? Gather all those unhappy PvP players, sit together, brainstorm and present your suggestion to Funcom. Create your own ‘premium group’ and invite Funcom to join in.
Put well drafted feedback together, gather support, record videos and present it to Funcom and show them that it is worth their time to engage with you and consider your feedback. No one owes you anything and no, you are not entitled to yell at everyone because you paid for the game. The last part is not directed at you, Barnes (just wanted to make that clear).
I bought four PS4 licenses at Launch, so at any given moment I can slip onto a PS Server like Henry V en camp, and if they’re amenable I’ll craft loads of stuff in exchange for information and contacts. I’m surprised and enlivened by your lootless approach, it’s served me well.
I remember it was on @Larathiel congratulations post for the Asuras chosen title that @Wak4863 mentioned your name as the next. Since then I started to pay more attention to your actions here in this forum. @Narelle…
You are the most expensive wine this cellar has, you get only better as the years pass by. Privilege to meet you here… Truly
It is a 48 damage spear with 8.56% armor pen that can be learned at level 50. Costs 38 Steel Bars and 5 shaped wood. While a Star Metal Spear is 45 damage, 7.65% armor pen, costs 45 star metal bars and a weapon handle at level 60. The only balancing factor to the former is the relatively low durability. But in reality it is a finger slip. As an ancient weapon it probably should be doing around 35-37 damage. Ancient weapons I believe are supposed to be good, but not that good. With lower durability as a balancing factor.
As to answer the question on why and how something like that happens. Well working on a mod that does rebalance and readjusts the tiers, I have fat fingered values and inputs on at least a dozen entries. Especially considering the Stone to Star Metal weapon tiers of feated weapons is about 88 entries.
I have only caught such typos about half the time. The other half is either causing crashes in testing (calling on prerequisites that don’t exist) or they slip through to the built mod and either I find it on a live server or a player does and reports it.
Those are the issues I know about. There could be more I don’t.
Now why isn’t something so simple as changing a 4 to a 3 not fixed yet? There’s a number of reasons. The most obvious and likely one is the guy who does those datatable edits hasn’t gotten around to it yet. There’s alot more issues at hand here that are more important.
Remember 3.0 is coming out in the future and most hands are on deck there. So issues are being fixed that we cannot even imagine (well some with NDA’s can imagine, but not say, and no I’m not one of them). And issue like a silly steel weapon being decent until you get a legendary isn’t exactly breaking the game. By the time you can make an Ancient Pike, you are 50, and will likely have a Legendary to replace it soon if not already.
A newbie in SP may find them quite useful as a headstart weapon as they learn the rest of the endgame. Again not quite game breaking.
And just so we’re still on topic for the thread on why surveys on the forums aren’t done… The current forum ‘meta’ is that Stone Daggers are far worse than the Ancient Pike for breaking the game. So… yeah… your more vocal portion of the general community isn’t exactly that great for suggestions most of the time.
The gripe is going to be about the stacking DoT.
Stacking DoTs make something op dontcha know. Just ask the former versions of the Incarmine and Gray ones weapons. Or better yet ask about Feroxic Daggers.
Overall stats for shortswords are known to be on the high side, balanced by having no inherent status debuff associated with their attacks, quick attacks, but low range and fairly narrow attack patterns. Can be used very easily with a shield. But that’s all subjective.
You could protect yourself from doing such mistakes by implementing unit tests.
An example would be:
All weapon tiers damage increases on a percentage based level. It’s easy to write a unit test that checks that.
I agree, it’s not that gamebreaking, but valid for PvP on a budget.
I thought that surveys give Funcom some kind of control on what they want to get feedback on. Hence my topic suggestions. What I had in mind could look like this:
Survey: weapon types in PvP
Please select one option.
Spear:
Garbage - Bad - Average - Good - OP
1h Sword
Garbage - Bad - Average - Good - OP
etc.
At the end some free-text input field that is optional that asks for personal improvements/changes.
So as a developer you can collect the results and take a look and then still decide if change is gonna happen or not.