Here’s the problem with that teleporter trope. You are different because you each have a destination. Irrespective of the state during cloning, each individual presents himself because each has his own path. Self determinism is inherent.
The problem I’ve always had with robots is my state during their creation. My ethical choice, back in my AIBO days, was always this: am I evolved enough to write an intelligence? Furthermore, how different will an AI be in 10 years when I’m older and better? Am I a monster to create this at my present state of development?
An element of consent would be about my feelings, as a player. Could I be embarrassed by my (lack of) development in my buildings? My density of stations, an untidy desk? Cluttered belongings around topless dancers?
The distinction between this world and the Exiled Lands is that you can never die. No matter what happens, unless you unlock your mechanism, you are immortal. Perhaps that makes a server presence less gossamer for me.
When a soul escapes a dying man, the scales on the hospital bed register a minor loss of weight: if we are not given the chance to escape the server, we are imprisoned. And like beasts encased in amber – pretty, polishable, but lost to time.