I’m a blade user. I’ve been a blade/ele user since day one. I was a blade/ele user in the old game. It seems like every single thing that this game has done since New Dawn came out has been to alienate/make life impossible for anyone running anything but hammer or AR. I have a hammer, I have an AR. I see the usefulness of both, but I don’t enjoy the playstyle of either. A cabal member was trying to beat Tank Commander main-handing blood. I think we all know how that went. I personally can’t manage Dark Agartha above e14 with a blade or I just run out of time. Thanks to all the new implemented mechanics, e14 now is looking impossible, as well.
I’m going to be frank. If it wasn’t for the friends I’ve made in this game and the status I have in my cabal, I would have rage-quit this whole thing after my experience today. This is why there is beta-testing; to see if the mechanics hold up for everyone, or are unacceptably out of balance to players of other builds. I’ve beta-tested many MMO’s that are still on the market today, and, quite bluntly, any other company would have fixed the damage imbalances before it even went live. No one can tell me this was solidly beta-tested without realizing how game-breaking/OP hammer and AR were at the time this game went public.
I’m not calling for a nerf on AR or hammer. I’ve always hated nerfs and they generally do more harm than good. What I am calling for is to make other weapons at least somewhat more viable in end-game play. This isn’t hard. Blade already has a fiddly gimmick with ‘Spirit Blade’; if it was reworked right, it could be a burst-damage weapon that could at least be a little more playable than it is now. The same with other weapons; they could all get one-two main or passive powers reworked so they wouldn’t be relegated to the closet once the player realizes they’re wasting their time on anything but AR or hammer.
I’m just frustrated right now. And what I witnessed in Dark Agartha today isn’t helping.