Improve some of the world bosses attacks

I like to play on 3x npc damage and can feel the world bosses attacks. Some are good but others hit you with big spaces between you and them and others got small room for you to attack them which makes killing other bosses a better option. Don’t get me wrong i like a good challenge but i like to do damage at a good pace too

Rotbranch: The spinning attack hits you if you run behind the boss or get close.
Also has a fast attack that he likes to spam.
slamming his hands to the ground has a large hit radius that doesn’t make much sense it would make more sense if that was a stagger beyond the point of contact.

Scorpion boss: all hits stagger and because of this stagger the scorpion can do a 3 hit combo but that seems to be more rare now since the scorpion boss got nerfed, now the scorpions claws phase through the player

Rhino boss: Getting stuck in its face every time it turns, what i think would fix this is a new slow turning animation so the rhino doesn’t turn a like a rotating door and slam his head into your body.
Its charging attack is bugged and will hit you 10-20 times instantly and has a large chance of killing you
It seems that all the rhino types has this attack, probably best to disable this attack until its fix

Snake boss: its lock on is broken had times with a shield the snake attacks through it
The snake also will brake its neck to attack you with not one of its attacks missing you

Crocodile boss: Head gets stuck in the player when turning like the rhino but less severe

Rocknose king: has all the rotbranchs animation and also bigger so the hit radius is alot worse with that said it is easier to avoid some of his attacks

That’s all i can think of during the making of this topic

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