In key mapping, drop and take all must be separated

ActionMappings=(ActionName=“InventoryShortcut0”,Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)

In the input.ini file above, the two actions drop and take all are tied to one action key of InventoryShortcut0.

This is because during Conan in-game play, the first item in the inventory is dropped while opening the box in the field and taking all of them. This is because the key mapping is duplicated. So I tried to modify it in the file, but it is tied to one key, so even customizing is impossible. Is there any reason to take a system that is too inconvenient?

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