Only if you think people are incapable of understanding nuance.
Take a highly realistic FPS like “Escape from Tarkov”. If someone proposes adding a feature to improve realism even further, and someone else replies with “well, you play it by pressing buttons on your gamepad and that’s hardly realistic, why would anyone want your feature”, that’s obviously nonsense.
On the other hand, take a game like “Dead Cells”. Imagine someone proposed the feature that makes your chosen weapon get damaged by use and you need to keep repairing it, “because that’s more realistic”. Anyone capable of understanding context and nuance would be perfectly fine with the reply along the lines of “Dude, you’re playing bundle of slime coming back to life to control a meat puppet and make it run up walls in complete defiance of physics, and this is the unrealistic detail that you chose to complain about?”
Of course it could. It would only require rebalancing the whole game 
I’m hoping you can see why some of us think that maybe Funcom shouldn’t do that just to cater to a small minority.
Those who think that the argument here is “more realism = less fun” are either missing the context and ignoring the nuance, or not arguing in good faith. 
1 Like
Xevyr
23
Sure, as a generalization I think everybody here agrees with that.
However in this specific context I can assure you that if you ask me to hunt down wolves to make the same armor I was making for years without having to hunt down wolves and it’s not an “option” but a forced requirement… I will definitely not look at it as fun…
And no, before you start taking the discussion in a direction implying that I don’t want to play the game and I’m acting somehow entitled and want things handed to me etc, I can tell you that it’s not the case… I have no problem playing the game… I have no problem killing wolves… what I have a problem is this suddenly being mandatory to make an item I have been making since forever from the same materials as all medium armor, since it is essentially a reskinned medium armor and I bought it from the steam shop as such 
As for the argument you mention that just because something isn’t realistic this shouldn’t be either… I personally think it’s one of those things that “I wish” we didn’t have to use… but the fact of a matter is generally the people who propose ideas that would propel the game in this “hardcore” realism kinda need that pointed out to them as an “anchor” else they will start proposing infinitely complicated things that don’t always have the positive result they think it does on a large scale gaming population. Furthermore their initial argument is literally the opposite of this that is equally “nonsense” as you put it… that they want this change because it’s “not realistic”… so it’s more of a “back at you” than anything else imo.
Hope that explains it 
Vahlok
24
Did I say anything resembling an entire change in the game? No.
No doubt the DLC armors are using the same materials that is used in most other armors that have been around since the beginning of this game.
Pay to lose? Please, don’t make me laugh too hard.
You don’t have to pay to lose your entire base because of a new exploit introduced with bats (which I find highly unlikely to bear any resemblance to R.E. Howard’s lore).
You cannot deny the fact that recipes for armors have changed over the past few years as well as their intrinsic values of heat and cold resistances. I am quite certain that will continue to change as this game keeps evolving.
So don’t try to b.s. me.
For me to suggest a change in the recipes for Picktish armor to make it more “true” to it’s appearance is all I’m suggesting. Those materials are readily available in the game and require nothing new to be added.
The only change it might require is for you to come out of your “comfort zone” and take chances.
Nobody has to have nervous breakdown over it.
So don’t panic, everything is going to be just fine.
You have enough to worry about going on around you that really has nothing to do with the change in a recipe for an armor set.
Jimbo
25
The Scarlet Citadel, REH 1933
1 Like
Vahlok
26
@Jimbo
Thank you. I stand corrected.
No, you didn’t. You simply asked for a change that would make people have to go fight wolves in order to craft that particular armor. In other words, they’re trying to craft an armor that belongs to the same tier as many other similar armors, except they have to fight a hard mob they don’t need to for the other armors in the same tier. Oh, and they paid for the privilege of having a shіttier option.
So Funcom would either have to leave it unbalanced like that, or balance everything else. 
I mean, I could go further into details of armor comparison and relative difficulty of crafting it in context of leveling progression and all that jazz, but do I really have to?
Yes, and they always changed in a way that at least tries to keep the things in the same tier comparable in terms of difficulty, cost, and benefits.
Vahlok
28
At least for the head of a wolf anyway. I honestly don’t recall if I ever got a wolf head out of a loot chest or off of a human corpse inventory. I might have.
I’ve never seen any head in any loot. I’ve only ever seen trophies in loot, and I’ve always had to harvest heads.
Vahlok
30
I really think you’re right.
Wait…
Now that I think about it, I did retrieve a black rhino head once. (soup ingredient).
I’m pretty certain it came out of a chest. But I’m sure that happened before the 3.0 update.
I’m going to point out that Fur is a higher tier material than what is usually used in low tier medium armor.
DLC’s base their crafting requirements on the normal Armorer knowledge Armors and use that knowledge as a prerequisite.
1 Like
Vahlok
32
@Taemien
Yeah, you’re right about this since usually the first armors available with the fur component is Nordheimer at level 40 something(?) or is it slightly lower.
Doesn’t prevent anyone from taking a chance of going to get it though.
However, I do see your point considering what level anyone can craft Picktish armor if they have the DLC for it.
An exception would have to be made for that and I doubt that would happen.
Xevyr
33
No it doesn’t, but that wasn’t the problem with this proposal to begin with. It just doesn’t have any benefits.. and it has a lot of drawbacks. The only benefit here is you and maybe a few others possibly saying to yourselves “Wow, that’s realistic.. it even asks for the wolves head”.. before you proceed to go and grind the materials like you have to do for crafting in general… At the same time turning the game and the established DLC and material tier system on its head.
I think people typically prefer “active” realism in games as opposed to “passive”.. Meaning that they really don’t care about the materials being realistic… they want the crafting process itself to be realistic.. and interactive. So something like this would provide very few people with the relief or “fun” that “Hey! the materials are more realistic” and it would piss off far more people that they’re “Changing the material cost of a DLC item for no reason” - since that reason would be lost on many.
2 Likes
Vahlok
34
@Xevyr
I really wouldn’t call it “for no reason” because there is a reason for it.
But in this instance the question becomes a matter of practicality.
Taemien
35
The DLCs were advertised as being useable at level 10 and again at level 60.
Furs obtainable at level 10 is possible for vets, but not average/casual players.
2 Likes
Vahlok
36
@Taemien
I can relate to that. I guess I’d be called a vet in a case like this.
I’ve been up and around there at level 10. It’s no walk in the park either.
But for someone who is relatively new and not familiar with the environment,
that can be somewhat difficult to get around.
system
Closed
37
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