ok, funcom says that the payment dlcs are just aesthetic, ok. To get the hyperbolic slave armor, not only is it enough to be lucky, you have to be very very lucky. we talk about weeks and even months to get it. but if you pay 10 euros and buy DLC from the Picts you already get a heavy armor with bonus strength. WTFFFF !!!
first the important in pvp is not the strentgh bonus but health bonus.
hyperborean give +9 and cold protection, pict give +9 and heat protection.
Grr lebinger can now be found, he has now four spawn point and a higher spawn rate than any other armorer, you can normally have it in one day farming.
And for doing the +9 strengh pict armor you still need to find a legendary armorer, otherwhise you will not have +9.
For me, strength is more important than health and for many other people too. you say that grrr legbiter now has 4 spawn points? Where? the wikki only says one.
Nah, not only cosmetic. PVP is all about STR and VIT, followed by more specialized meta builds utilizing AGI and GRIT. Yes, some people consider the DLCs to be a little bit P2W since you only need any T4 armorer to be able to craft Flawless Epic armors with those desired attributes.
I feel like FUNCOM needs to work on the perks anyways but this - if it’s on their list at all - will be at the very bottom of things to do in the future. Switching around some perks to make all attributes more interesting would be amazing but I see that it’s also complicated to balance.
exiles camp on river going north from newbee river.
multiple spawn points that can spawn grr lebinger near river + sandswept
well for strengh, good luck if you have to fight someone with 59 in health + health legendary shield and weapons in pvp
Armour (DLC) with certain stats should be unlocked with the same skill or recipe as the original ingame
I can not agree on that but it might lead to offtopic. Though I feel you might play in some PVP meta bubble I also don’t want to be the biased one. All I can say is that I’ve played on all the top PVP servers recently and this is def. not meta. So you might either be some PVP god or talking about other PVP scenarios than the ones I experience.
that amount of health is a really crappy build^^
Aye…this get’s me the most lol. It should be the other way around…
Hyperborean, you are half naked. It should be heat protection…
Pict Chieftain, you are covered in furs… it should be cold protection.
Nothing makes sense anymore.
Like, keeping 50 thralls inside a box is something my suspension of disbelief can handle, cuz I played with action figures as a kid. We keep those in boxes too.
But something half naked, feeling warm, and something wrapped in fur keeping cool? Sorry… my head-canon can’t cope with that.
Well, the game is full to the brim of whacky, nonsensical mechanics. Having trouble climbing something? Take off all your clothes/armor – while still holding on to it – and suddenly you’re Spiderman. Wearing the standard (light, medium, heavy) armor and freezing up north? No problem, just take off all your clothes and you’ll warm right up. The list goes on.
Forgot the biggest nonsense…die and just magically re-spawn in the desert, bedroll, bed. Man, games, they really do like to bend reality!
Making something easier doesn’t make it pay to win. You can get the same stat boost farming for a day or less, that’s far from P2W.
If it was aesthetic it wouldnt matter in terms of stats what armor we wear.
But those DO matter.
I really hope they will bring vanityslots - for any player to run around in their desired set without having to pass on stats.
Or they could move all stats to mods and then have player individualize their own armor. (The quality of armor telling how many points they grant when the mod is attached.)
Then there is no need for vanity slots and people wont claim to be hunting players for their armor.
Isn’t that through the magic of the bracelet, though? Or did I just head-canon that?
In ARK, it makes perfect sense because whenever you die, your clone is placed on the bed, and re-activated.
When you bed hope, same happens. You are merely uploaded to a new host-body. It’s why the character loosk at his or her implant every time upon waking up.
In Conan Exiles, my head-canon makes sense of it this way:
As the Ymir religion trainer explains, the Exiled Lands isn’t quite right, in that it is like a dream. A dream so vivid, that you can have a dream within a dream, where when you drink the midnight potion, your teleported to a new place, as though it’s just a different scene within a dream… basically dream-porting between chapters.
The Maprooms work in similar fashion. I think the bracers are what allows the dreamers to connect with one another and share and exist in the same dream. Ever had a dream where you couldn’t understand what the characters were saying?
When you die in a dream, you wake up screaming in your bed (bed spawning, except this was a dream within a dream…), or in a different scenario, get instantiated into another instance of you in a parallel universe, as though nothing had happened (desert respawn)
The only thing that challenges this head-canon hypothesis is being able to harvest one’s older body…
Which often brings forth the WestWorld Hypothesis, where we’re all just hosts in a theme park.
Frankly, the best explanation for this is that we’re actually human beings sitting behind a computer, playing a video game and that it’s lore was designed as an afterthought.
How do you know that we aren’t actually wizards, witches and magical warriors sitting behind a dark-magic mirror, playing a strange game of humans playing Conan Exiles behind a computer?
The real question is - If qualia is subjective, how do we know we aren’t a class within a simulation of a dreaming super AI?
What if we are instances of the same person or entity, seeing life through different lenses, all at the same time across a spectrum of time periods?
Afterall, the AI known as AlphaGo Zero only needed 40 days to master a game of GO, which has as many moves as stars in a galaxy…
In the first three days AlphaGo Zero played 4.9 million games against itself in quick succession. It appeared to develop the skills required to beat top humans within just a few days.
So it’s not too far fetched to imagine we are all just variables in some AI’s research to find the purpose of existence by running several multiverse worth of simulations and that we are merely projections who feel real, because we are bio-chemical byproducts of a universe with laws of physics conducive to it’s own existance.
It is through the magic of the bracelet
We call them cosmetic DLC because they are of the same tier as similar armors, so you’re not buying anything that’s naturally stronger (or weaker) than what’s already in the game. Several of the armors give you the same Attribute bonuses, so for a lot of players it’s a matter of personal style when choosing an armor.
When collecting Starmetal and Black Ice, Khitan Heavy Imperial armor is actually the only choice available, if your packing a lot of heat (pun totally intended), like orbs, special arrows, then having to lug star metal and black ice… that’s so much weight, with so many sabrecats and mammoths in the vicinity that it’s impractical to use anything else.
I understand the sentiment behind calling these armor cosmetic… but in practice these DLC armors are choices that go far beyond appearance, especially if they fill a niche or replace vanilla armor completely. Don’t get me wrong, this rocks. But “cosmetic” is a misnomer in this case.
If I were to choose armor based on appearance, i’d mix and match armors with the royal circlet, but considering the royal circlet does not have any flawless versions, it’s not really a valid cosmetic choice, right?
I think it’d be more accurate to call the DLC armors just that. DLC armors. But as long as there isn’t a vanity slot system, calling DLC armors “cosmetics” is like calling pirated games “back up copies” .
Duly noted Thanks for the feedback.