A positive thought about the recent updates

I had a realisation about the recent changes to crafting and armour use - maybe it’s something the devs were aiming for, maybe it’s just a coincidental side effect, but either way it seems like a positive. A complaint I had previously seen many times was that ‘DLCs are pay to win’ (something Funcom has apparently stated n the past they wanted to avoid) and, at least in relation to the the armours, there was a legitimate argument to be made. But changes to crafting, to temperature protection, and now to stamina all combine to remove (or at the very least significantly diminish) those issues. DLC armour is now pretty much on a level with armours that can be obtained without the DLCs - in particular, you no longer need a specific armourer to craft certain sets, the same essential benefits can be enjoyed by all.

Kudos Funcom - this seems like a good thing.

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Running around the frozen north in my Hyperborean Slaver, I never get freezing or very cold.
Before the changes I would had to have brought heat drinks and spice foods. I like the changes.
I’m sure the RPers would disagree, but overall it is one less micromanaged headache.

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I’m both rp and some pvp but rp wise I don’t mind that seems fine to me either way only thing it effects is player as thralls doesn’t have temp gauge to say

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What’s with the cake next to my name I see it very randomly and I cannot get rid of it

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I dunno - I figured you put it there, but I guess not. Ignasis had one next to his name earlier as well. Maybe it means someone is going to give you a cake?

Its your anniversary silly…lol

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Whaaaat I’m married to funcom I want half

Your at least married to the forums… :upside_down_face:

This isn’t a bad assessment. Before the changes, I always went for Fia, an easy to get Armorer 4, and just use DLC armor. I have all the DLCs, and I kinda felt it was a bit cringey that I could do that, but others couldn’t. If someone wanted STR heavy armor, they had to camp that one wildcard camp for hours. If they wanted VIT Heavy armor they had to sit outside the mounds of the dead, and so forth.

I never really complained because well… I got mine. And it didn’t seem like a problem for most people. And I guess its because everyone had someone that could craft that stuff.

Now with everything on parity, its not a big deal anymore like you’ve said.

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Main reason for dlc on me completely dyable and I look good

Well, that would certainly explain why temperature resistance is basically cosmetic nowadays. As long as you wear any armor, you’re fine everywhere. People can’t complain if nothing really matters :laughing:

For encore, let’s make all weapons equal: same animations, same hitboxes, same damage and armor pen, with minor variations of 1 point here or 1 point there :stuck_out_tongue:

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Not the frost temple, the volcano, and a dozen other places. But in general, you dont hear a lot of complaints about the hot/cold changes anymore. Its almost like they found the sweet spot.

I’m not complaining, but it’s a letdown. I can wear the same armor in all those places you mentioned. Used to be I had to prepare properly to visit them, even at level 60 with flawless epic armors. Now I can run into Frost Temple with the same armor I’m using for the volcano.

Again, it’s not exactly a complaint. They made temperature trivial to deal with, so the game is easier in that sense. I’m not going to complain about that, when there are worse things to deal with, but it’s a bummer that they removed a bunch of interesting choices.

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I liked that armorers from a certain race only could craft specific cultural armors.
And I also liked that I died when I left my light armor set on, TPed up north and froze to death before I could do anything.

Okay, they all should provide both temperature protection, but the differences should be bigger in my opinion. Let’s say vanir fur armor (base): 10% heat, 30% cold but now it’s like 25% heat, 30% cold protection (not exact numbers I just wrote them to show my problem easier).

And now the warming foods (especially fiery hot stuff) are kinda pointless.

But for positives since this post is about that: I love the new healing system!

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Overall I like the changes to armor. Faq that having to search for specific armorers or buy DLC ish…

I liked that you had to think about hot/cold, but I don’t care enough about the change to complain about it lol.

I just think they should change how hot/cold protection is shown in the UI (if they haven’t). It doesn’t really make sense that you can have 5 parts with 1 bar and then you get 2 bars “overall”… They don’t add them together and they don’t show an average… then what do it show? Guess a bunch of people know how it works, but imo it should make sense without having to dig through a forum.

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@CodeMage I can certainly see what your saying - I wouldn’t mind a bit more variation back in the temperature system, I just figure that maybe smoothing that out a bit was part of the cost for bringing DLC armours in line with base game :wink: (It definitely did feel odd making it across the Bridge of the Betrayer in non-epic armour…)

@rolee9309 yeah, I’m pretty much with you on the healing system - maybe I wouldn’t say ‘love’ (just because of the not being able to do much to accelerate follower healing between combats any more, so there’s more standing around at that point), but overall I’m pretty happy with it.

I think it was a good idea but it was not very well executed. Some pieces of armor visually would seem for hot enviroments but were actually for cold, and vice versa.

eating ice was also one of the simplest ways of dealing with the volcano, which is really silly. Things like that. Sure, you could simply not do that, but it was undeniably the way to go option for everyone i played with.

limited armor variety without DLCs was also a problem, we tend to make builds where every stat is important, using it another random piece would yeld a different bonus and mess up perks.

Between a not very well implemented system and an removing it altogether, i preffer not having to be annoyed with it.

I feel exactly the same way. I liked having to plan a bit and think about what gear to bring. I did not like having to wear completely different armor though. But yes, this game has much bigger problems right now.

I agree. I didn’t mean to imply the old system was great.

I always found it absurd that I would have to strip down and go naked around some colder areas to avoid freezing to death because I was wearing heat-resistant armor.

I agree, the DLC armors should not have included unique combinations of stats and temperature resistances that weren’t already offered by base game armors.

The perk of buying the DLC should have been not having to go through the RNG rigmarole of hunting down the specific T4 armorer that can make the specific cultural armor you wanted. I’m perfectly fine with “pay to avoid the slot machine” approach :stuck_out_tongue:

See, this is what I disagree with. I don’t think it’s too harsh to say that most systems in Conan Exiles are like that. That doesn’t mean it’s a terrible game or that I hate it. It simply has a lot of clunky parts that you learn to deal with and live with, because you’re having fun with the game despite them.

Simply removing a clunky system instead of fixing it properly is disappointing. Moreso when it’s not really removed, but made irrelevant or almost irrelevant.

Again, I apologize for not being positive about it in a thread that aims to be positive. I just hope it’s understood that I’m not trying to bash anyone or anything, but rather sharing a point of view and expressing my desire for this to be handled better.

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before the changes, you were more protected naked than using that armor. Funcom’s logic <3

The tune they need now is to specialize some armors further into different temperatures, or at least some of them… but overall is so much better.

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