Is it true that you have put an masiv easymode close to a gamekiller on the WOP?

Hey @Taemien, looks like you were right. I had not realized that 3.0 removed the warpaint stats and since I rarely ever used them, I jumped into using them again over the last couple of days without actually looking if the stat was applied. So, I made a foolish error there.

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Not a problem, your post made me thought I missed something lol.

I’m glad you brought it up and gave me the chance to be informed.

If the better slaving tools were craftable rather than farming Szeths truncheon (which uses the same boring steel look anyway) this would be less an issue.

Taskmasters are for making chain bindings and better Truncheons. Sadly, player craftable Truncheons cap at steel (yes, Siptah has another craftable learnable option, it still looks like a bar mace- er, the steel truncheon), with no Hardened Steel (or black ice, which would be cool) and no Starmetal.
Expand the truncheon options and now the taskmaster goes on the torture bench to make better bludgeons.

Besides, with the new thrall situation, we’ll be chewing thru property peeps much faster.

Ita an easy mode when you dont have to work for or wait for stuff to hapen in a game!

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Easy mode because one doesn’t have to work for it, yes, definitely.

Easy mode because someone doesn’t have to AFK as long for it? That’s a stretch.
If there were an enslaving mini game where we had to actually torture our victims and condition them into service, cutting it would be easy mode.
But we don’t play beat saber with whips, so no, it’s not removing anything that engages skill.

What work, exactly, is involved with waiting out a timer?

Making thralls easier to knock out makes the game easier, making the timer shorter does not.

And considering Dalinsia will now royally mess you up if she catches you slipping, it’s a fair trade.

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So let me get this straight
the 25 hour t4 breaking on the WoP is a feature?

Having a hard time swallowing that. The casual gamer and the solo players are mich appreciative of this change. I don’t want it to be rotisserie chicken.

It is still very limited in RNG for crafters.

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For sure I can see the extra damage taken. A bunch of t1 wraps and a few minutes between fights has so far easily countered that for me. I still won’t be taking my thralls anywhere near the arena champion but the rest of the content should be no problem with things as they are. I think a lot of people still don’t run an authority build. It’s kind of a must if you’re going to use thralls with any regularity and/or are in the habit of getting attached to them.

Better leave the thrall at home a make a proper fighter build. Place a bedroll nearby and you’re set. No need for babysitting worries and all the extra work to keep the thrall alive. If you die, you can easily get your stuff back and go back at it. If the thrall dies, you lost a lot of working hours. They aren’t worth the trouble, currently. The player is very strong.

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Still plenty of room left for a fighter build even with 20 shoved into authority. I’ve got 15 in str, 10 in vit and the rest in expertise and I handle everything ok. I’ve been running auth build specifically to get these treasures home without the need to stop and drop every 15 metres lol :joy:

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You can, but you’ll lose massively important perks. But that’s not even it. Why risk it? You die, you lose nothing. The thrall dies, you lose a lot of hours.
It’s just not worth it when you can solo everything. Thralls are good to look pretty at the base.

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Some of us enjoy our roving band of hooligans. And thralls are still important for base defense during thralls.

Nah, they are not good enough to risk it.
For base defense we don’t have other options and we have them in numbers.
Adventuring? Nope, it’s a bad investment and there’s too much babysitting needed. I rather go alone without worries.

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You’re perfectly entitled to you playstyle, but I don’t consider thralls a liability. Haven’t lost one in I don’t know how long.

Nobody like thralls more than me, dude. But they aren’t worth the investment. Too much baby sitting involved. They ARE a liabilty unless you don’t care if they die.
They stay at home. There’s almost no penalty for dying unless you’re playing pvp. So, why risk it? It simply doesn’t pay. All the fuss about healing them, feeding them is unnecessary worry. I always took a thrall because she (i always take a she) used to take care of herself perfectly fine. I didn’t worry at all. That was the pay for all the hours I had invested. Just help, no hassle and plenty eye candy.
Now? Good luck with that. I like fast paced adventuring. So, nope. None of that. I prefer just having to worry about myself. If the thrall is there to give me trouble, no thanks. Healing and waiting between fights because of the thrall, making sure she has food, enough bandages, yada, yada
 that would be the day
 :smile:
For base defense, sure. It’s not like we have many options.

Yes today the only reason to bring a folower when playing is to level them. And keep the frends alive.

But now whe the easymode WOP its more an RTS mob spam defens system!

I take them to the jungle where they level fast, @Masmassu . Those grey apes are easy kills, no danger and plenty xp. While at it, I check the pagoda for crafters, dive for gold and silver and kill the world bosses in the area to get legendaries. It’s a nice circuit. You also get a ton of meat to make grilled steak, hides and fur, for bulk plating.

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I don’t know how you’re speccing or utilizing thralls, but I never have to stop to let thralls heal. I can run the circuit in unnamed city without ever stopping.

Like I said, you enjoy the game your way, from where I’m sitting they aren’t a liability. And to say they are is just, frankly, wrong. They do just fine being meat shields and adding in damage while I dictate the flow of the fight.

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I can run the circuit in unnamed city without any thrall while half asleep. Those bosses are a joke. Better taking a horse, that carries more weight and won’t get into fights. :smile:
And how am I speccing them? You take me for a fool? I am very careful leveling them, making sure they eat before each roll and always go for health (it’s not like we have a choice, like we used to). Exactly because I’m so careful, and give them as many elixirs as it takes for them to get good perks, I don’t risk them. If they get mobbed, they are stunlocked and if you don’t intervene they are toast. So, baby sitting. Thralls used to solve their own shit without help and even help you solve yours. Now, they burden me and as I don’t need their help, they stay home. Really, I don’t want to worry about a thrall dying because I was busy fighting and he got stuck in a wall or some other idiocy. They are too much trouble for what they are worth.