It has been pointed out that the difficulty level is reversed on solo play,
Is Medium more difficult than Hard?
Conan Exiles Isle of Siptah
Langage Japanese
It has been pointed out that the difficulty level is reversed on solo play,
Is Medium more difficult than Hard?
Conan Exiles Isle of Siptah
Langage Japanese
Siptah is designed around clan play and, as such, many things are tuned around that. Solo is intended to be much, much harder and youāll need to accept that there are some things you simply wonāt be able to do without considerable preparation and strategy, if at all.
Frankly, the difficulty needed a shot in the arm, as the base game has become easier than Minecraft.
Iām sorry I didnāt explain it well.
I selected āSINGLEPLAYā and āBarbaric(hard)ā
My acquaintance selected āSINGLEPLAYā and āDecadent(Nomal)ā
He says āDecadent(Nomal)ā Is more difficult than āBarbaric(hard)ā.
Is he correct?
Compare combat settings.
Barbaric(hard)
PLAYER DAMAGE MULTIPLIER 1.0
PLAYER DAMAGE TAKEN MULTIPLIER 1.0
NPC DAMAGE MULTIPLIER 1.0
NPC DAMAGE TAKEN MULTIPLIER 1.0
NPC RESPAWN MULTIPLIER 1.0
FRIENDRY FIRE DAMAGE MULTIPLIER 0.2
BUILDING DAMAGE MULTIPLIER 1.0
DURABILITY MULTIPLIER 1.0
THRALL WAKEUP TIME 1.800
Decadent(Nomal)
PLAYER DAMAGE MULTIPLIER 0.8
PLAYER DAMAGE TAKEN MULTIPLIER 1.0
NPC DAMAGE MULTIPLIER 1.2
NPC DAMAGE TAKEN MULTIPLIER 1.0
NPC RESPAWN MULTIPLIER 1.0
FRIENDRY FIRE DAMAGE MULTIPLIER 0.2
BUILDING DAMAGE MULTIPLIER 1.0
DURABILITY MULTIPLIER 1.0
THRALL WAKEUP TIME 1.800
Yeah, Iād quite like an answer on this one as well - I noticed the other day that the Player Damage Modifier had switched to 0.8 and NPC damage modifier to 1.2 (again, on Decadent) - figured Iād screwed something up. But this sounds like a bug.
Iāve just run some additional tests, starting fresh saves each time (in Singleplayer).
On the Exiled Lands, Decadent and Barbaric combat settings match as you have them @Narelle
However, on Siptah the combat settings come out reversed, as @HachijoKoneko shows.
(I can take screenshots if necessary, but since the selected difficulty level is not shown anywhere on the relevant screen, the ones you both have provided show exactly what would be seen on mine.)
It is interesting that this does not appear to affect server setttings, but only Singleplayer, and only Siptah.
@DanQuixote Mine are from Siptah but I am on TestLive atm so maybe fixed here.
That could certainly be making a difference - Iāve only been running Exiled Lands so far on testlive (it doesnāt seem to be registering that I own Siptah currently - Iāve probably set something wrong somewhere (guessing steam), but havenāt got round to checking since I was planning on EL anyway) (main game is still registering my copy of Siptah, which is why Iām guessing itās a steam thing).
I can confirm that Exiled Lands on testlive seems to be coming out correct (but then it also is on main stem, so that probably doesnāt mean much )
Got into testlive Siptah (issue was between chair and keyboard, as expected ).
My results there match yours, so it looks like this is a current bug in the Live branch affecting Siptah but not Exiled Lands, but appears to be fixed for both in current testlive
My apologies. I initially interpreted it as saying Siptah was more difficult on Medium difficulty in single player than the core game is on Hard.
wszystkie poziomy sÄ Åatwe
Personally I feel that there should be a much larger difficulty leap from Decadent to Barbaric. Either that or create a new āHardcoreā difficulty to better accomodate players wanting a greater challenge.
I must admit that having played through most of Siptah on āthe wrong settingsā without noticing, I kinda agree That said, I guess after Barbaric comes your own custom settings - I can certainly see maybe trying at some point with enemy damage at 1.5 (not sure Iād be up for reducing player damage much further - that just seems likely to make fights longer - but harder hitting enemies could be good).
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