Is the difficulty setting appropriate?

It has been pointed out that the difficulty level is reversed on solo play,

Is Medium more difficult than Hard?

Conan Exiles Isle of Siptah
Langage Japanese

Siptah is designed around clan play and, as such, many things are tuned around that. Solo is intended to be much, much harder and youā€™ll need to accept that there are some things you simply wonā€™t be able to do without considerable preparation and strategy, if at all.

Frankly, the difficulty needed a shot in the arm, as the base game has become easier than Minecraft.

Iā€™m sorry I didnā€™t explain it well.

I selected ā€SINGLEPLAYā€ and ā€œBarbaric(hard)ā€
My acquaintance selected ā€SINGLEPLAYā€ and ā€œDecadent(Nomal)ā€

He says ā€œDecadent(Nomal)ā€ Is more difficult than ā€œBarbaric(hard)ā€.
Is he correct?

Compare combat settings.

Barbaric(hard)
PLAYER DAMAGE MULTIPLIER 1.0
PLAYER DAMAGE TAKEN MULTIPLIER 1.0
NPC DAMAGE MULTIPLIER 1.0
NPC DAMAGE TAKEN MULTIPLIER 1.0
NPC RESPAWN MULTIPLIER 1.0
FRIENDRY FIRE DAMAGE MULTIPLIER 0.2
BUILDING DAMAGE MULTIPLIER 1.0
DURABILITY MULTIPLIER 1.0
THRALL WAKEUP TIME 1.800

Decadent(Nomal)
PLAYER DAMAGE MULTIPLIER 0.8
PLAYER DAMAGE TAKEN MULTIPLIER 1.0
NPC DAMAGE MULTIPLIER 1.2
NPC DAMAGE TAKEN MULTIPLIER 1.0
NPC RESPAWN MULTIPLIER 1.0
FRIENDRY FIRE DAMAGE MULTIPLIER 0.2
BUILDING DAMAGE MULTIPLIER 1.0
DURABILITY MULTIPLIER 1.0
THRALL WAKEUP TIME 1.800

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Yeah, Iā€™d quite like an answer on this one as well - I noticed the other day that the Player Damage Modifier had switched to 0.8 and NPC damage modifier to 1.2 (again, on Decadent) - figured Iā€™d screwed something up. But this sounds like a bug.

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Barbaric(hard)

Decadent(Nomal)

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Decadent (medium & official server settings):

Barbaric (hard):

You have swapped them in your post.

Iā€™ve just run some additional tests, starting fresh saves each time (in Singleplayer).

On the Exiled Lands, Decadent and Barbaric combat settings match as you have them @Narelle

However, on Siptah the combat settings come out reversed, as @HachijoKoneko shows.

(I can take screenshots if necessary, but since the selected difficulty level is not shown anywhere on the relevant screen, the ones you both have provided show exactly what would be seen on mine.)

It is interesting that this does not appear to affect server setttings, but only Singleplayer, and only Siptah.

@DanQuixote Mine are from Siptah but I am on TestLive atm so maybe fixed here.

That could certainly be making a difference - Iā€™ve only been running Exiled Lands so far on testlive (it doesnā€™t seem to be registering that I own Siptah currently - Iā€™ve probably set something wrong somewhere (guessing steam), but havenā€™t got round to checking since I was planning on EL anyway) (main game is still registering my copy of Siptah, which is why Iā€™m guessing itā€™s a steam thing).

I can confirm that Exiled Lands on testlive seems to be coming out correct (but then it also is on main stem, so that probably doesnā€™t mean much :wink: )

Got into testlive Siptah (issue was between chair and keyboard, as expected :wink: ).

My results there match yours, so it looks like this is a current bug in the Live branch affecting Siptah but not Exiled Lands, but appears to be fixed for both in current testlive :slight_smile:

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My apologies. I initially interpreted it as saying Siptah was more difficult on Medium difficulty in single player than the core game is on Hard.

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wszystkie poziomy są łatwe

Personally I feel that there should be a much larger difficulty leap from Decadent to Barbaric. Either that or create a new ā€˜Hardcoreā€™ difficulty to better accomodate players wanting a greater challenge.

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I must admit that having played through most of Siptah on ā€˜the wrong settingsā€™ without noticing, I kinda agree :wink: That said, I guess after Barbaric comes your own custom settings - I can certainly see maybe trying at some point with enemy damage at 1.5 (not sure Iā€™d be up for reducing player damage much further - that just seems likely to make fights longer - but harder hitting enemies could be good).

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