In actual gameplay, compensation was observed, such as doubling the amount collected, but not doubling the experience of the slaves.
The actual compensation was as follows.
[PlayerXPRateMultiplier].
All server types 1 → 2
If you mean that there was no doubling of experience for slaves originally, then there is no problem.
Just a confirmation.
I’ll post the experience increase/decrease when the skeleton is killed.
The first one is before killing, the second one is after. About 9200, same as usual.
On this case the “PlayerXPRateMultiplier” is applied to the players and not the thralls. There was a boost regarding the player experience gained, gathering speed, and the thrall & pets conversion rate.