Actually, my post has no relation to the FOMO discussed in other posts. My concern is really about performance. I respect your technical knowledge regarding game programming, so I don’t have much to argue with you about.
My concern arose because I’ve always known that games with many NPCs, such as GTA, duplicate the NPCs, or even limit the number of car models traveling the streets, because rendering identical models saves some client-side resources.
In addition, when I make constructions that use many varieties of textures (for example, using foundations, walls, and roofs from different DLCs at the same time), these constructions slow down the game. I even redid one of my bases to reduce the variation of textures and it really improved the game’s performance.
However, these were empirical experiences, so I really can’t argue with you technically! Let’s consider your analysis/explanation correct then. In this case, it doesn’t matter what Funcom’s strategy is with the bazaar. SSD space is the least of my problems!
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