I am not here to discuss any Youtube videos. I am not compensated by Funcom in any way. I have 6000+ hours in this game on console (PS4/5), and I have had to make many changes over the years for many updates. I remember when we had hundreds of no level thralls that were replaced by the leveling system. I remember all the weapons that got killed because of complaints on the forums. I remember the old unnamed city. The more dangerous one with two green dragons near the obelisk, and five king scorpions roaming around. I remember when you had to be really careful what armor you wore in the volcano, and in the frost giant palace, because temperature changes were no joke, and I would change clothes with my thrall to go from one extreme to the other.
This is personal opinion.
NEUTRAL
- The thrall/NPC damage is high, but combined with lower health it seems to even out. We had a Silent Legion purge in the volcano. Placed 5 thralls from storage (RHTS, Devotees, Erii). All level 0, no armor, and stock weapons. The purge didnāt even get close. 8 waves wiped out.
- Aggro is reduced range. It helps with lower health thralls, but I practically have to tap them on the shoulder to engage. As it is, I can 1 shot numerous enemies before they know Iām there.
THE BAD
- Not yet a fan of the treasure transportation system. I have seen multiple clans carrying large treasure back slowly to their bases. The clan mates are usually running interference. While that is the way some people are going to have to do it, I canāt imagine a PvP server having a lot of fun with it, what with just following them back to their maybe hidden base and all.
- The visual glitches are frustrating. Elephants not visible, Bearers with wire frame backpacks, and Golems stuttering about are obnoxious.
- Reduction of XP for leveling Thralls is a bit much. It takes way more time to get them to 20 than before. I have 4 routes that give lots of XP, so I have noticed that skeletons and gorillas give less than half as much. Yes, we kill them a little faster, but itās too much. Less time to break them, more time to make them.
- What do we do with Sorcerer skulls. I used the Obulus coins to buy fighters to stock at bases to set out during purges. I guess I can build up the fodder with the faster wheel times.
- Boss Health - Iām talking crocs, spiders, etc., here. Itās way too easy, but it did have me running around naked again with stone daggers, so maybe itās a plus?
THE GOOD
- Treasure. I like the treasure room. Itās nice. I am intrigued by how it will work with Stygian purges in Chapter 2. Are they just coming at your coffer? It seems so.
- The thrall changes are enough that you can no longer just let them do all the work. The last update reduced them from their previous never die status, but this one makes it where you have to join the fight, or lose a thrall. I remember when we couldnāt level them, they had no perks, and if we wanted them to wear Silent Legion, they looked like they were wearing Silent Legion, and not a skimpy dancer skirt. I also, as stated, have quite a few years in this, so we have a thrall storage room with hundreds of fighters/crafters.
- Weapon repair. I may be in the minority, but I do remember using an Ajaās Bane until it broke, and dropping it on the ground because we couldnāt fix it, and we had no dismantle bench. The additional durability is good. The possibility that you canāt completely repair a weapon or armor adds to the realistic component. I do like it.
- Stamina. Hoo boy, I will get letters. Bottom line, the stamina change has affected my fighting style in zero ways. When we all went to PvP, we used our PvE arena to fight and train. As a consequence, we all got really good at it. I have never been a heavy-heavy-heavy-heavy, combos are the best, type of fighter. I prefer quick light attacks. āIt takes longerā. And? I like being able to run and have stamina regen quickly. I can dodge and thrust, and have my stamina back in half the time. So, I really like this change.
I now yield the floor for everyone to tell me how wrong I am. Iāll just be killing something with low damage weapons for fun.