Conan Exiles used to be MORE FUN! Here's four reasons why

This forum post expresses my personal feedback regarding the current state of the game Conan Exiles. In my view, after recent patches and changes, Conan Exiles is NOT FUN. After Gabe Newell, I define fun in video games as the degree to which the game recognizes and responds to the players choices and actions. In my view, there are four main issues which render Conan Exiles LESS FUN than it used to be in the past. Thus, I hope this feedback will contribute to preventing Conan Exiles from becoming a dead game like its predecessor, Age of Conan (unless this is the ultimate objective of the developers).

First, fighting thralls are NOT FUN. Taming, equipping, and leveling thralls up consumes a considerable amount of the player’s time. Unfortunately, this effort is not adequately rewarded by the game, as thralls typically die within seconds after encountering a group of enemies. Having even a well-equipped thrall or not is unlikely to change the outcome of large, challenging fights. Therefore, this is NOT FUN. If a functionality in a game exists, it should not be frustrating and useless but rewarding a viable. Hence my conclusion: BUFF THRALLS.

Second, the new purge is NOT FUN. Since players can decide when to trigger the purge, the unpredictability and danger that incentivized players to build well-thought, strategically placed bases is now gone. As every purge wave looks almost the same, the player has no incentive to start the purge other than gaining mediocre loot. Simultaneously, the new purge can be easily exploited by creating dedicated structures intended for decimating the attackers. Apart from providing a spawn point for attacker waves and loot after the purge, the Stygian war camp does not provide any substantial improvements to the gameplay. Worse, because the war camp often does not spawn or spawns incorrectly, many players are prevented from this part of gameplay whatsoever. Once we summarize these factors and add that Age of War removed world bosses and different attacker factions, it becomes clear that the new purge system has made the game LESS FUN than it was before. Once the Age of War ends, ROLL BACK to the previous purge system featuring world bosses and the purge timer.

Third, combat is NOT FUN. The outdated combat system has been among Conan Exile’s greatest flaws since the game’s launch in 2017. However, while aiming to make the combat more ā€œsouls-like,ā€ the recent patches forgot to add iFrames to rolling and hyperarmor to medium and heavy gear, which are critical factors in such a combat system. As a result, combat has become even more frustrating and unfair, and forces players to adopt the same, repetitive builds and strategies when fighting enemies. This effectively limits build and gameplay variety and prevents players from playing the game the way they want. Hence, combat has become LESS FUN. I am not referring to the impact of the changes on PvP though, which remains outside the scope of this analysis. Nevertheless, ADD IFRAMES AND HYPERARMOR to make combat less frustrating and repetetive.

Fourthly, the Bazaar is NOT FUN. I understand developing and maintaining a game requires a budget. An in-game shop is one possible means of securing that budget. However, the current FOMO mechanism that changes items in the bazaar every few days is outright predatory, counterproductive, and NOT FUN. Most Conan Exiles players have lives of their own and have better things to do than follow a shop in a video game. When I find two hours of my precious time to play your game, I want to start building my Stygian pyramid right away—not when the Bazaar algorithm graciously permits me to do so. Preventing players from obtaining optional in-game assets they want to use in their gameplay is NOT FUN. Let your players have FUN by allowing them to buy on the Bazaar whatever and whenever they want.

To summarize my point, right now, Conan Exiles is LESS FUN to play than it used to be—and the developers’ changes and patches from the past 1,5 years are directly to blame for that. Thus, allow me to conclude with a call to MAKE CONAN EXILES FUN AGAIN! Dear devs—start playing your own game and listen to Gabe Newell on YouTube defining what fun in video games is. You might learn a thing or two.

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Interesting analysis. May I ask what an ā€œiFrameā€ is in the context of this discussion?

Thralls: couldn’t agree more. Not in a good spot for skilled players that don’t need them and end up having to babysit them, not in a good spot for less skilled players who haven’t enough protection. Authority builds deprive less skilled players from combat abilities, meaning, those who need them most end up not being able to have them since they need thralls. When thralls are disappointing, what’s there left to say? Need a revamp.

Combat: it was never very polished and I don’t see improvements with the changes. Enemies don’t miss as much, something I like. It’s not easy to create different playstyles with matching builds. Hyperarmor almost gone and infinite stunlock are bad ideas. It either makes combat too easy when we are dealing it or too punishing when we are suffering from it if we’re ganked by a mob. We don’t have parry in this game, which is a shame. Still, combat won’t ever be great, but it’s enough to be enjoying. I prefer the previous iteration, from Age of Sorcery. There I felt a slight improvement, even if at first I doubted I would like the changes to stamina.
However, PVP, when it comes to combat, was left in very poor shape with the stamina changes. On pve, as long as you have legs, you can solve most situations by running. Just that. Leg it if it gets hairy. Now, on pvp, you can roll it and leg it, so, basically the same . It needs pondering.

The purge: mostly agree. Having to build purge friendly bases or needing to build in places where we would never lay a foundation doesn’t please me. The concept is neat, the implementation leaves too much to be desired. I also enjoyed the countdown to being purged, especially during early game. There’s a problem with this method (countdown advancing depending on player actions) as established players might get purges only rarely, so we could have a hybrid of sorts. Also, variety in purges is cool. I would suggest a way of integrating both systems. Some people don’t like being purged. Create a building that blocks it somehow. An offering of sorts. Treasure NOT to be purged instead of the reverse. An offering so you get spared. I love purges. That’s my thing on pve, but not everyone enjoys them and I believe FUNCOM can find a way of accommodating both styles of play. I like being able to have high level purges in every biome. It would be a shame to lose that.

The bazar: I also don’t like not having a shop. Everyone takes a break now and then. I just did and returned recently. When I checked the bazaar for new stuff, I already owned nearly half of it and the rest wasn’t my cup of tea. So, I’m left waiting for the things I want. Who knows if I’ll still be playing when they show up. I’m not the kind of guy that keeps bases and refreshes timers. I restart. So, give us a shop and use FOMO on discounts, since it’s very unlikely you drop it.

Nice post @Carassim .

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Invencibility/Invulnerability frames, @wolffspider .

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I have the opposite experience. I actually have some fun now going to npc camps., since it now has an element of challenge to it. I love that CE no longer is a ā€œspectator sportā€, where you just watch op thralls for all the work. I think the game is going in the right direction (although with a lot of stumbles along the way). I agree that the bazaar stinks though…

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The game has changed in many ways making it easier and some may feel removing a lot of the fun

  • It’s not much of a survival game now - temperature means little in that you can go anywhere naked with a stack of spiced meat or ice and be fine
  • There is no challenge in collecting any resource - some required effort to maintain a supply previously (grey lotus)
  • Camps are half empty - The Summoning Place and New Asagarth are hardly ā€˜capital cities’ any more
  • Pets are little more than decoration
  • Thralls have been nerfed time and again
  • All NPCs have had their health and armour nerfed - they might do more damage, but that is irrelevant when most of them are dead before they can react - even the dreaded corrupted wolf is now little more than a bad boy
  • Repair kits are of little to no use (except at the start of a run to repair a weapon you found with a kit you found)
  • Near all craftable weapons were nerfed when they buffed legendaries making them pretty obsolete for the most part except for as illusions for legendaries - this in turn means that the only smith you really need is a T3 one to make the steel reinforcements from iron+steelfire
  • Converting thralls now takes next to no time at all leaving taskmasters only really useful for creating better truncheons and bindings
  • New combat is completely awful and every ā€˜fix’ just seems to make it worse

All makes for a less fun game in my opinion

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New purge is not fun for me because I have to chose when purge is going to happen and where. Old purge had its issues but not knowning which base it is going to trigger and what kind of purge would it be was much more fun than what we currently have.

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Very well put.

Agree with all your points.

BRING BACK THE FUN :slight_smile:

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Internet has memory, dude.
In 2020 you were ā€œrunning in circles letting thralls do all the workā€ because you couldn’t survive. You could have opted to learn how to fight. Thralls were never a worthy opponent for a player unless they caught you by surprise, if you could fight, that is.
But that choice was yours. Don’t blame thralls.

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Slightly ironic coming from somebody who literally deleted their account only to start up the same BS crusade 2 years later :stuck_out_tongue:

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You are in my ignore list @Xevyr. If anything, the topic proves people are not happy with the current state of thralls. People who got their ā– ā– ā– ā– ā–  handled by them on pvp come here under false pretexts saying they are fine, that they made all too easy etc. Excuses, excuses, excuses. Nothing new. Let’s not make this about thralls though. That is just one of the points the OP focused. Thralls are not making anyone happy but those who want to kill them easily. I didn’t start the topic. I didn’t bring thralls up first. Someone else did. I just caught a liar.

Interesting thread to read. I’ll schedule that for later today. :innocent:

I got it. Offering so much $$$ to FunCom.com is low hanging fruit for leveling. If you challenge or buy levels, you progress faster. I thought golems could be the answer to that… almost.

I’ll be able to live with that, don’t worry :slight_smile:

Yes, obviously, any one person mentioning anything about thralls is somehow irrefutable evidence that an overwhelming majority is unhappy… and ofc it also irrefutably proves that the fix would be to make them immortal and one-shot everything, right? :wink:

No, but here you are once again to jump in and forcefully push your crusade at the sight of anyone mentioning thralls, just like you did back in the post I linked… too bad they can’t see your replies anymore since you deleted the account… but they were highly unreasonable.

I just don’t get what your deal is… the way your acting about this subject is just messed up dude… :man_shrugging: it’s like watching a 5 year old throw a tantrum in a shopping mall… and this is like your second big episode of doing this with the small in-between bursts here and there.

FYI, the reason I’m resorting to calling you out on this is because it’s simply not possible to have a reasonable discussion with you about this subject… even in that thread several people spent a ridiculous amount of time trying to get through to you and have a decent discussion as we’re supposed to on the forums… but you just kept repeating the same bullshit that people dismantled just a few minutes before as if you were deaf… it’s like whenever the subject comes up you just lose all common sense :man_shrugging:

Hopefully now that I am on your ignore list at least I can state my opinion on it in the future without you immediately trying to butt in and convince me how thralls need 10k hp because of some poor unknown people who otherwise can’t play…

Have a nice day!

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Absolutely agree @Carassim particularly regarding the purge and combat. Would love to go back to AoS. Combat was better, purges were more fun, recruiting unique thralls was a fun challenge (so many purge-only thralls are just unobtainable now). The tavern system, despite needing some work, is a good idea but it shouldn’t have come at the cost of what it did.

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It should be intuitive, one way or another. I had to relevel my thralls, recently. We’re going backwards if thralls get another buff like this.

How about try the rejuvenate potion on a lame roll?

My comment about the combat is that it feels artificial. The NPCs can auto-face you and dodging is just about pointless if you are at close range. It isn’t that you can’t dodge at all, it is that once they start a combo, you are going to take the full brunt of it if there isn’t any space between you and the NPC. You can roll 3 or 4 times to try to avoid it if there is a little space between you and the NPC. The auto-facing is plainly obvious and looks really bad to top it off. The motion doesn’t flow and is like a spinner in a board game. We had to turn down the damage multiplier because my buddy couldn’t react as fast as I could to this in terms of dodging. She just kept getting tooled.

My gaming buddy and I like the new purge. It gives you a reason to maximize your thralls. We did create a purge base away from our base so we could streamline the behavior. Basically, we created a courtyard lined with archers and Cimmerian Berserkers on the ground, all armored in Dragonbone. We never had to do that to survive a purge in the old system. I think this is a win, personally. We had to litter the ground around the base in foundations so they wouldn’t spawn literally right next to the base. It would be nice if there was a minimum distance programmed in to prevent that. We had to unstick a couple purges when the base spawned in a bad spot and the attackers couldn’t get out of their camp.

The siege is another win. Great idea but it needs some tweaking. Primarily, the bad combat system is what makes it artificially difficult. You are going to not see an NPC that suddenly is in close range and does a perfect 4 hit combo and now trying to heal (if you didn’t die) is an urgent matter with guys all over the place. It felt better to dodge. Maybe that’s a better solution… give a stamina penalty for dodging so you can’t just roll roll roll. The auto-facing thing is garbage.

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Have to disagree about the purge. If a mechanic incentives you to build a base somewhere else to avoid at your own base, is it really working as intended? I’m sure a lot of people will disagree on this point because they like the control but, at least in my opinion, it kind of kills the concept of survival since you can optimize a single place that’s just a purge trap.

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Okay… neither is the car dealer…

Look, if people dont like the store front, fine. That’s an opinion and understandable. But cmon, its never going to be ā€œfunā€. Its spending money. Its always going to hurt the more it costs and ā€œfunā€ just isn’t a relevant concern.

Well it is a purge trap no matter what. However, the purge base started for us as a way to avoid our pets not being slaughtered in the process. It lagged less too. Yes, we could pen the pets in behind walls. However, the size of the base, compounded with the sheer number of NPCs in the purge, meant the framerate was suffering. The purge base solved many issues with one stone.

I like having it, @darthphysicist . I know it’s unpopular. Don’t kill me guys. I love that they are making new stuff and don’t mind spending money there. However, some items need better quality and the tactics could be toned down a little. Also, regional pricing, if it doesn’t apply, could help players. I would prefer a store though. P2w, out of the question.

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