Or you could do what @SirDaveWolf showed in his thread
Yeah, well, here’s the thing. Funcom wants us to make more choices. They think this will make the game more engaging, because they believe videogames are about making interesting choices
Exactly. Which is why I stopped complaining about “OP thralls” as soon as Funcom balanced things enough so that hiding behind thralls stopped being a necessary strategy in many PVE encounters.
Here’s the thing, though. The biggest detractors on this thread – namely you and @Marcospt – act as if this ability to choose has been taken away. Considering that you haven’t even played with the new changes, it comes across as, how did @Marcospt put it? Ah, yes:
As for the “main point”:
That’s because you only look at changes as “solutions to problems players have identified”, rather than “improving and evolving the game”.