Thrall nerf to far?

Or you could do what @SirDaveWolf showed in his thread :wink:

Yeah, well, here’s the thing. Funcom wants us to make more choices. They think this will make the game more engaging, because they believe videogames are about making interesting choices :man_shrugging:

Exactly. Which is why I stopped complaining about “OP thralls” as soon as Funcom balanced things enough so that hiding behind thralls stopped being a necessary strategy in many PVE encounters.

Here’s the thing, though. The biggest detractors on this thread – namely you and @Marcospt – act as if this ability to choose has been taken away. Considering that you haven’t even played with the new changes, it comes across as, how did @Marcospt put it? Ah, yes:

As for the “main point”:

That’s because you only look at changes as “solutions to problems players have identified”, rather than “improving and evolving the game”.

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