Dennis mentioned all thralls will be getting a HP and dmg nerf then also mentioned Teimos will be lucky to get 12k hp in 3.0
If all thralls are getting their HP nerfed but if teimos can still get even 10k that still means Teimos is the best thrall for PvP servers based on HP to be a dmg sponge in base defence.
Can we just make it so teimos can’t be tamed already…
Yeah, it’s a good change.
Right now t4 fighters can solo every boss in the game without the player’s help.
I strongly support their change and for people who like how things work right now devs implemented a new attribute called “Authority” I believe.
I agree. Actually made you guard8ng thralls effective. Now with offline raiding, you can have 3 man clan use 3 uber thralls and wipe out 100s on guard.
It pains you to see people afk at bosses well thats me
I am full encumber spec as i really farm alot 150K stone a run or other things / items
I dont want to go into fight mode myself all the time and this nerf is just bs
I’m also afraid the full encumber spec will be gone and if so i think alot of pve player will just stop playing
But everything for the pvp players
They really need to start treating the game as a pve survival where you could pvp in it
They said thralls are still gonna be powerful enough to do dungeons and if you really rely on them that much take the new attribute tree and take two thralls with you or grab yourself some healing arrows.
Going home to reskill into fighting spec with the new teleports should be fast and more efficient also.
Thralls needed a nerf for so long. Don’t take that away from the pvp community just because you’re a lazy snickers.
I totally agree that the new changes may help the PVP community, but I am really tired of the self-righteous attitude of people that are outraged by how others prefer to play the game.
And that is your business why? Did you pay for these peoples accounts?
I am assuming you mean this in a PVP environment, if not, you can always play with a weak thrall. It is very easy to pull agro on a boss mob, even with a “super” thrall, if you know what you are doing, and can apply bleed stacks plus physical damage. I have two “super” thralls outside my base to keep the King Rhino in check, and when I join in the fight, I can always pull the Rhinos agro onto myself.
oh i meant this in a pve enviorment as i only do pve. I like more focus and importance on the player and not the thrall. But since the Thrall is a lot stronger than the player and we got dragon bosses and such that take forever to kill by yourself you rely on the thrall where i feel like that extra strength should be on the player.
The only problem I have is the boredom of taking down a boss mob that is easy to avoid but has huge health. When I fight a boss mob, I am very active, but prefer a high DPS thrall alongside me to get it over with quicker.
As I said, you can always use a lesser thrall.
Personally, I have always had a slight disdain for “full encumbrance” spec as it is a bit OP, and not very realistic. ( I get that it is a game ) I find it a bit ridiculous that people constantly respec, and am always in my final fighting spec.
I would like to see them “nerf” respeccing to have a time penalty.
Possibly my disdain comes from my EA days, when you could not even move at over-encumbrance, there were no followers to carry your six tons of rocks, wood, etc, and you had to actively monitor your farming intake.
Wow ok if want power full thrall take authority and grab two so thralls need 50 % but if can take two be same as one but better since you can lvl two at same time.
Plus expertise lvl 20 is same as 50 encuberance 5 , 10, 15 is 3rd survival skill.
So they made it better. So encuberance build with thralls would run max expertise and max authority and can max vitality or mix vitality and grit.
Plus I never really saw thralls stopped pvp wave since archers suck easy to dodge, and they use their op thralls as well.
So this ideal that defensive is ruin guess what so is the attacker.