My favorite feature is the replayability. Without that feature, I would not be playing so long.
I enjoy building functional shelters: fishing, hunting, and resource cabins, as well as villages and communities. I building defense structures and populate them with thralls and pets, plant a few treasures, then leave them available for raiding when I replay with a new character. I build safe houses, which are small buildings that house water, sleep mats, food sources, and survival resources. Safe houses allows me to store my character in hazardous zone when I log out so it is not necessary to spend time returning to my base when out exploring. I love building creative structures that utilize unusual and challenging build spots.
I like exploring the map and discovering new locations for resources and building challenges. I do not enjoy heavy HP’d monsters or NPCs. I do not enjoy NPC camps that attack in groups. I do enjoy sneaking around the camps and lifting treasures without being noticed. I enjoy exploring caves and ruins that are not designed for end-gamers or group play (because they are neither long nor focused in reward.) The talking stones and the notes left around the land are interesting. I also read the fun descriptions on the items that are found and created because that is part of the exploring for me.
I enjoy created items. The process of creating is a bit of a hit-and-miss for me as the workstations stop working when I leave the area. It becomes a slow process for some items. There are resources that I cannot get and forges I will not go to, so my selection is lower than some. The crafting is a great way to mix things up when replaying or rebuilding.
Creating is my passion so building, crafting, and exploring all play into that. I create stories for my character as play. (I do not write the stories, I only think of them as I play.) It might be considered a form of RP, but I am not truly a RP fan. I like to create treasures and hide them on the map, then leave signs and notices for the next character to discover and follow. Sometimes I put forth the effort to build a stronghold, supply it with pets and thralls, then place treasures and hazards inside the compound or buildings. When I replay, the thralls and pets are hostile to my new character so it becomes a focus for a raid that feels like a mini dungeon.
I enjoy combat against the environment more than the other choices. Fighting against another player doesn’t happen much in Solo/Co-op. I enjoyed a PvP session with my gaming friend during a Co-op session but it was not something either of us did often. I also enjoy raiding and siege combat in my Solo/Co-op game as described earlier. I did not pick that option as I think that was not what Funcom had in mind when listing that option. I do not enjoy combat against the environment so much as the changes to the monsters and NPCs meant that I can no longer run about with my simple SH sword (no shield) and light armor and still be useful. It feels like the game wants me to cover my character with metal and thick leather, and swing heavy weapons. Not my thing.