I know guys there are a lot of more critical issues to fix, but here just my suggestions how to make game more nice in FUTURE
Journey complete text.
Issue: First journey message contains important world/lore info, and mostly, mates never read it cause steps already done accidentaly.
Solution: just place 1st and 2nd part together, change font size if not enough space for it.
Personal doors and chests.
Issue: Most of people play in groups (2-10). People need ability to make somee zones and stuff personal (for roleplay or other cases).
Solution: expand clan system, but probably its a big goal, so just give a door and both chests option (when you are in clan) Make it personal\Common. So people stop messing with your beloved items, rooms and etc.
p.s. and we badly need some restrictions to dismantle objects for clan members (some new people using wheel menu not carefully =( and we know in some cases you cant get back for example Temple, because you build base around it
Notes and journals.
Issue: we can cratf but not write…and it gonna be nice to pin notes even on other people bases (eviction\threat note ad etc).
Solution: use same system as wood signs? but with no land restrictions on this items (like in server settings).
p.s. to prevent griefs (some dude block you door with 25 notes), you just can pick it up and throw away
And some ideas:
-Throwing weapons packs? (1 slot for 1 javelin is not really nice on hotbar)
-Proper one hand spear, trident? (just longer versions of javelins) for shield gameplay (especially with new improved combat system)
-2nd hand sword? (just add and replace axe model for now mb), dual swordsman build is SICK
-Ability to buy slave in market (so literally you free them…for big price and random chance to prevent exploiting this feature), for non slavery style of play
p.s. Funcom, thanks for your work, game really nice and atmospheric. Its really worth buying