Lack of server types is irritating and points to critical flaws in core game design

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Here goes, again! :joy:

Your source is?

If that were true why did they previously remove PvE-C, to add more PvP servers? Surely it would have been the other way around.

Those days, are long behind us now!

Not a fact.

They are doing this constantly. Check patch history.

That’s what private servers are for!

Me neither!

Which numbers? Your source is?

The above video, is the only pre-EA dev stream I remember/found so… this one?

Or;

I can’t see anything that even remotely suggests a “PvP focus”.

Just to add;

Taken from Funcom Annual Statement 2017 & repeated in 2018.

“The operational objective of the Company, as stated in article 2 of the Articles of Association is to develop, market and carry on business in computer games, hereunder massively multiplayer online games, online role playing games and related games on electronic devices of different kinds.”

Your source is?

Again taken from FC Annual Statement;

"The Company carefully considers what niches to compete in and seeks niches that are too small for the largest industry players to focus on and too difficult for small indie companies to compete in. "

It mentions conflict between players, and NPCs, amongst other things, being neccesairy for domination.

Agreed! @WhatMightHaveBeen :joy:

Jens explains here;

Barely anybody used them. So yes you’re correct!

Please note, I don’t necessarily disagree with any opinions people have here.
But when those opinions are presented as facts, that is not beneficial to anyone. Especially new players who may come here to establish their own opinion.
My only objective is to replace the speculation, with information.

I already had this discussion maybe 20 times on various platforms, here is the most recent;

Feel free to add, or provide, more relevant information if available.

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