Land Claim Abuse on Official Servers: Feedback/Discussion

Thanks for the clarification. Now I know how to move forward after my server is shut down.

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My build takes up a very small, hardly ever used, part of the map. I have only seen one person build in that area in almost four years other than myself and after they had a Berserker purge that totally wiped out their base and part of my Inn base, they left the server. ( Of course they built right on top of me ) The Castle itself sits atop a ridge with no access other than climbing and zero resources, so nobody would ever want to go up there unless they were totally bored.
My village is all open space, you can literally pass thru the village in any direction. No resources were despawned there either. Also, four of the buildings have workstations in them, one has a thrall pot in it, and the smaller ones which are no bigger than 2x4 each all have chests or ice boxes in them.
The Inn itself is a free standing structure with a basement that used to house all of the small workstations and a wheel of pain in the back, so it was essentially a working base. It stood there alone for over two years. I only built the castle and the village after the last DLC came out.
Once the larger workstations came out, I removed all of the small ones because I rarely use them now. After thrall limits came out, I replaced the wheel of pain with a maproom, since I am hardcapped.
Also, currently I am in a six person clan, not just building on my own.

Your version of a sandbox game is totally wrong. Look up the definition.

We are supposed to demolish our builds so new players can build in that spot? Really?

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Then you were most likely blocking access to something, despawning resources, mobs, maybe both, or were spamming land claim also. The fact that my village sits right outside my base makes it :

A - doubtful anyone COULD build there and
B- Why would anyone WANT to unless they were just being an asinine troll, as there are many better spots to the east of Godsclaw passage to build on.

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And yet you ended up with over one thousand of them? Keep in mind, when CE went public in May of 18, they had to add hundreds of new PUBLIC servers, since ALL existing ones were full all day every day. Also keep in mind that this was even before Xbox and consoles, so every person was using a PC.
Also, when IOS went live they added a lot of PUBLIC servers to meet demand also.
AND, if the game was not developed with them in mind, where was the caveat disclaimer stating that eventually people would be forced to move to private servers or play SP.
There was NONE, because at the time, Funcom was in a huge financial hole and wanted any source of income from any available means.
Are you really trying to qualify that statement as legitimate? Or is it now convenient, five years later?

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Your build is tiny in comparison to what was advertised on the trailer. The map is huge, thats not even one square.

“Build, Survive, Conquer” Only temporarily according to some, after that you have to move and live in a 2x4.

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I find it amazing after 4 years this is the first I have ever heard this sentiment echo’d from an official source.

I was under the impression through every stream every update its been towards developing the game for official play, the game has not become any more mod friendly mods break every patch and funcom now have also stated they are directly lifting (stealing imo) from the mod community, another example is the disabling and destruction of old god tokens before reactivating them, this was a decision in development only for official servers benefit.

So now we know the intentions of the game is not developed for official online play, could we get clarification as to what it is? is it supposed to be a singleplayer game? a tailor made unofficial server experience? co-op? just what was it developed in mind for?.

it also contradicts the statement of “we are closing servers as low population is not the way the game is meant to be played” yet people are told to play singleplayer to build any structure of reasonable size (large enough to fit all the benches and not be cracked open with 3 bombs at least) so is playing with no people the way the game is meant to be played?

it feels like all promotional material has become extremely misleading from pvp to castle building and combat should now be stamped with *player experience may vary wildly, or *not representative of official servers given you are actively denying that experience and you cant control the unofficial server experience in any way.

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I know you likely mean something different but I think it would be awesome to have base wipes be part of the game-play:

You broke some rules?

  • You get a notification (like the purge) that the gods are coming for you.
  • You log-on and get the message: "The gods have seen what you have done to their lands. They will exact their anger in 15min. 14:59
 14:58

  • The admin selected base is attacked by a god with 100% destruction and you were given 15min. to salvage what you could.

No bans! No transparency to FC Admins. No rule lawyering. The gods did it - because they could. :wink:
:slight_smile:

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Is that a wall around the base I see in that video


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I say it’s all the gods at once and then the mighty foot of Crom (which looks like the Monty Python foot) does the crushing blow blowing up the remaining base

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I saw your message illustrated with images on bans and it’s very good that you publish that, I think it enlightens us on what is desirable or not.

The bans are something very painful for the players so i think it would be good if for the first offense the person does not lose everything.

The only point that I did not appreciate during your intervention is your desire to disengage from the official servers, I understand that a company must earn money, that is its goal and that it may not be reasonable to have so many free servers so why don’t you offer premium servers of better quality welcoming more players but for a subscription?

CE players are quite old and I’m sure many would not hesitate to subscribe if it brought them an improvement in the quality of play while having a guarantee that the servers will last over time and have an independent admin.

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@erjoh,

What is 1/20th of 272. do the math.
There are 272 grids on the CE map, I am taking up 1/20th of ONE grid.


Please just stop.

And yes, as long as I PAID for this game, I will take up that spot unless I forget to refresh and it decays. I am not sure where you are even getting this idea that is unfair. It has been that way since EA day 1.
Also, you quoting this is amusing, since i tis just the opposite of what you are proselytizing.

You seem confused today, take a break please.
This is a feedback thread, I have given my feedback to Funcom, you are NOT Funcom, and I will NOT derail this thread, so I will say no more to you.

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Agreed, amazing, and disheartening. I have played since Febuary 5th, 2017, and NEVER until this day heard a statement as bold as that from an official source.

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This quote is from @Ignasi talking about official servers from the trimming official servers thread.

“On these servers, travelling across the Exiled Lands or the Isle of Siptah should include encounters with other players and their creations, whether a massive fortress or our beloved default 2x2 hut near the river.”

So someone at funcom believes we should be seeing MASSIVE fortresses on official servers. would those massive fortresses not have walls around them? Would they not also have villages?

But here is another quote from @Ignasi from the official servers tos

" * Massive constructions or over-use of memory intensive items leading to loss of performance both on client and server-side."

Wouldn’t these same massive fortresses that someone from funcom mentioned we should be seeing on officials break their own tos?

This isn’t confusing at all
 :person_shrugging:

Restricting the freedom to build on official servers is a joke. you should be ashamed of yourselves funcom.

With the trimming of official servers you could quite easily upgrade the remaining officials and reduce lax the “rules”.

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actually I wasn’t, but probably fell victim to the reporting meta. But that has been discussed several times already. Fact is, that would you built there, while beautiful, covers quite an extensive area for RP purposes.
Don’t get me wrong, I had similar builds in the past and appreciate all the work going into it, but as we are learning now, this is not wanted on officials.
I was merely offering an outside view to the point that what you consider small, others may not

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Well it is true, I guess it became a slight bit more mod friendly in one patch XD but falls well bellow most mod supported games, so you can run defence all you like but facts are facts, I unfortunately wasted time making mods for this game and know a few other prominent mod makers who have echo’d this sentiment.

I personally eventually gave up updating and fixing each mod due to the constant breaking of them, a large majority of mods just never get updated now, games in general can be more mod friendly, and could auto download/update mods via a launcher or better yet, in the server connect window, and how about not arbitrarily rearrange the pathing system, not require a new compiles for every other update have a mod conflict system being able to actually allocate sources of out of date mods/ ones that cause crahses.

and on the final point I believe it was mentioned during a stream to bring more features to the xbox/consle community, can I provide you the exact stream with a timestamp? Nope, can point you to numerous run downs of streams though where its been said “can we have thrall idle animations” and then something like “there’s a mod for that, but we may look at implementing it”.

Two mods that come to mind are the indoor raining fix and the visible weapons on back etc.

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Not just PvE, but Singleplayer mode also. And just like PvE players on officials, the very defining essence of our mode has been quashed. And it is all because of the subset of PvP players you mentioned who would rather build in the undermesh and beyond the green Cursed Wall than than play the game and win or lose honestly. Now please understand that I am NOT generating this post to berate you for something which you have not done, or to try and set in motion your above lamentation. But rather to offer my sincere and humble thanks for the empathy you have shown PvE players here! And it is one of the single nicest and most humble things I have ever had the pleasure of reading here on the forum. But to do so will ultimately be self-defeating. Just as they (Funcom) have made their decision consigning Singleplayer mode to its fate and its misery, so have they now with PvE mode. All fun and ingenuous creativity must now bow down and be unceremoniously sacrificed for ‘altruistic’ good of server performance and nothing will stop this now. Too bad that the primary culprit here is that g-portal servers struggle to run the game and this will likelyonly grow worse as the game expands and new content is added and last generation consoles age. Much like yourself and others, I am feeling very disenfranchised.

I stand in solidarity with with our good community members such as @JJDancer, @anon83039162, @speedice and Palm522, who either have or are likely about to lose their bases.

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For several years now, I have been trying to explain to people on these forums that the official servers were never really meant to be the baseline of how to play Conan Exiles. Sure they can be a great starting point for a new player who doesn’t know exactly what kind of experience CE has to offer them. Or it can be a decent casual experience for someone looking for a simplified PVE or PVP experience.

But they were never going to offer the experience to a player seeking to spend more then just a few hours a week in game. As Umboris has stated, there is a server for everyone. If you’re looking to build big beautiful structures, there are servers for that. If you want to truly go crazy all over the map, singleplayer is even an option.

I think many of the issues that players have had in the past while playing on officials is due to growing pains. Some have been playing for months to years on the same server with the same character. And with the constraints being in place, they have been feeling it more and more.

Let’s be honest, officials are small and relatively cheap. They’re only 40 man servers. And despite the recent mergers, they don’t boast high player counts even adjusted for their capacity. They also don’t have mods. Which limits many of the features players have access to (and hopefully one day we can convince Microsoft and Sony to lessen restrictions on this for our console players).

I know many people in the past have said that mods don’t count towards the basic game. Well they do, they make up a significant portion of development. FC manages a devkit (two actually if you count the testlive devkit) for our modders. They take suggestions and even bug reports. There is even extensive documentation to help us get started. And of course you don’t have to go far after loading up the game to see the Mod option in the main menu, or the tab in the launcher before that.

There is nearly 12,000 servers on PC alone. There literally is as many servers as active players at a given time. That is no small statement to say there is a server for everyone. But even still if there isn’t, then the dedicated server software is a free download in Steam Tools. It doesn’t take much to run one with a little bit of research or experience.

So if you’re finding the experience on officials a bit too stifling, then you’ll be able to spread out onto other servers where you’ll be able to play in the way you are looking for. And I wouldn’t be too concerned about starting over, many of you have tons of experience. You’ll likely be back up to where you were and possibly further in under a week or so. It may feel like you’re losing months of work. But much of that time is wasted in stagnation. Of course I speak from experience. Whenever I make a new character, it doesn’t take very long to end up with all master stations, several copies of choice thralls, chests full of materials, and legendries.

the whole thing is short of blocking off resources, obelisks etc or making the game entirely unplayable, most complaints about lack of enforcement was from speedhackers, dupers, undermeshers.

I never had a problem with a giant castle I had to hammer down with a treb, I dont think PVE’rs and PVPers should turn on each other, I think PVE’rs have become particularly screwed by the rules as what else is there to do but build showcasing in endgame pve?

I think official servers have likely become viewed as a nuisance by funcom with good reason, it undoubtedly eats at costs, its given them a bad reputation for letting hackers run rampant for years, requires now constant moderation, and now they say the game wasn’t even developed for them in mind, so I really dont know where they are going from here, but officially supported conan does not seem like it has a bright future with overly restrictive rules, server costs and lack of performance, and perhaps we shouldn’t be looking at this as unintentional but by design to bridge over to a non official supported conan exiles.

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I think I understand all of the reactions and comments in this thread so far - except for the reactions to this:

  • The Official Servers are a small part of Conan Exiles. The game was not developed with them in mind. We absolutely provide players with the building blocks to produce huge castles, foundation webs, stairs to the sky, and anything else you can imagine. So in a sense, we do advertise this kind of gameplay. The ruleset we use for the Official Servers is just the flavor of gameplay we want to provide to the community. I like to think there is server out there to please everyone.

I mean I really don’t get why people are acting shocked and appalled. Of the thousand or so threads with more than ten replies in them which touch on the topic of Official Server rules I guess about half have some forum user or player saying that the Official Servers are an additional free service and not part of what you purchased.

So, wasn’t this already well known? It was definitely my understanding - which doesn’t mean much but
 Anyway, kinda feel sorry for @Umborls here. A buttload of folks asked FC to be direct and honest with us and when they actually begin to, people melt? Ummm, K



@anon83039162, Wasn’t one of the official requests in that contest that we use SP or private servers because such builds weren’t cool on Officials? I thought it was anyway, pretty sure I read that
 So, I guess that statement you highlighted should probably have read: "Some of them were even built on official servers anyway!”

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“derives from” not “is exactly the same as, in that in sandbox games everything is built out of sand and mainly little kids with plastic tools play them”.

You can’t just take the part of “sandbox” you feel validates your opinion on the subject and decide that’s now the real meaning of “sandbox game”.

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