Land claim abuse

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@Nemisis in terms of the torches you said, if you take a good look at the structure, the old photo already existed, but there were no toxas on top, if I go to this building again today I am absolutely certain that there will be some type of new construction.


@Nemisis @DeaconElie
photo 1/2: another clan on the server I play on, size of the base ok, but why demarcate the area by stretching blocks and placing blocks around it with 240 hours?


@Nemisis @DeaconElie
photo 3/4: another clan, there are several that are abusing the construction system on the server where I play, the victim this time is Nekheth’s Oasis, look at the size of the demarcated area, will the player really need all this land?



@Nemisis @DeaconElie
photo 5/6: another clan, construction completely claiming the left part of the hill of the dead, and it’s still from t1, I’ve been playing here for years and this clan only enters so this base doesn’t decay, what’s the point of this? If you don’t play why do you want to claim this whole land?


@Nemisis @DeaconElie
photo 7: the clan that was the subject of my topic, do the players want the biome all to themselves or what? This construction renders in 3 parts for me, you can’t see everything because it’s so massive and big that it doesn’t all appear together


@Nemisis @DeaconElie
photo 8: and finally a large base for a player and within funcom rules, functional, it will support all benches, cosmetic items and other things, without demarcation of blocks on the outside, without hollow constructions and without functionality, in short, a clean construction and those who like to build should follow this pattern, do not stretch blocks, do not demarcate what you will not use, do not build hollow buildings around them without functionality with the aim of further demarcating your area, causing others to be harmed in various ways .

“Consider the spirit of the rules”. If not one on a server has an issue with something, but one new player comes in, is it really a big deal to go around reporting everything you think is violation?

It goes hand in hand with when I say why report someone speeding doing 46 ina 45 zone. Sure, its against the law, but its not hurting anyone and there is really no reason to do it. If it was in a city with lots of pedestrian traffic, vs out in the country on a gravel road, there is an argument that could be made to the actual value of reporting.

Same with Conan. What will you gain from reporting everything you think is a violation? Dead servers. Is that worth it? Especially if say 30 other people on the server have zero issues with anything?

Then maybe instead of trying to figure out how to police every single server, every single thing with one rule, consider the idea that maybe different servers need different rules.

Land claim issues on PvE? Sure, make some solid rules since there is nothing players can do.

Land claim on PvP? Pfft, why? Blow it up, use a god, use a trebuchet. There are ways to deal with it.

Issues of lag from builds on console vs PC. Inferior hardware to superior hardware. How can you put in a rule that benefits one, but punishes another for teh same thing?

And this is why timing is important. In your origional posts, I didnt see anything beside those huts (which at the time, their purpose was unknown) that was a violation. So asking to report at that time was, in my mind, wrong.

Now, if they added 10,00 torches, then it becomes a violation, which I dont think anyone disagrees with.

Its tough to make a claim “oh those types of people will build too much so Ill report them now”, because youre assuming they will be breaking the rules. Unless of course its a returning player youve seen before!

Edit: Missed your lates pictures. You are correct, the builds in picture 1/2 are fine but the spam around it isnt. Thats a violation in my books. Picture 3/4, if thats an outer wall and they plan on building inside and make a big base, I dont see an issue, unless they fill it with so many placeables it causes extreme lag. Picture 5/6, same as the first two, the foundations around it are spam and a violation. The fact they refresh their base is irrelavent since its not against the rules to do so.

I have no idea why people do that on PvE servers. There is literally no point.

Pic 7 is tough, because even though they have torches on the foundations around their base they are very close to their base. If the base has to render in over that much time, one could argue that its too big, but a defence could be used since Funcom said size doesnt matter. Which again, leads back to my first reply asking if it caused lots of server lag, which would put it in the area of land claim violations.

Pic 8, while you are correct is a legit looking build, Ill just point out that I personally dont like the idea of telling people how to build in the game. IF we want to go that route, then we petition Funcom for predesigned biuldings that people choose to use, and not allow them to build what they want…but that is also 100% against what the game should be. I dont like that idea.

Sure, people shouldnt be d*cks in the game when it comes to builds. People can barely function in a society, so I would never expect a public server in a game to be any different. It boils down to 2 options - report every single thing you see that you think is a violation, and let Funcom sort it out, or, ignore it and play the game as you see fit.

@Nemisis So, I ignore a lot of things, these photos are some of the buildings that are on the server that I play on, but in question I don’t go out and report everything I see, just something when it is really disturbing and for a long time, as many offenders lose your bases without having to make any type of report, but when this interferes a lot with the gameplay and it is necessary to make a report, in the image you said that there are few buildings around it, it’s just a way of gourmetizing the claym block, haha, that’s all to try to deceive, because the function is the same, in the question I said about the example construction, it’s just something for people to follow, you don’t necessarily have to do the same, but you can see that it is clean, no adornments or things that abuse the your claims, because everything that is external in large numbers outside of your construction is considered misappropriation of land, you can build others on the map if you like space, it is not necessary for you to take for example, the hill of the dead has only a small biome and you build by taking half of it basically, with your base in the center and around it, elevators connecting hollow towers, construction with large-scale toxas to claim more space, if space is the problem, build another base in another location and you will have space in double, and I also find the issue of limitation of pieces interesting because? imagine that you are a veteran and your ideology and build large buildings all over the map, I believe that other people should be appropriating these lands because you already have many bases, and it is ignorant of these people to do this, some want to be "alphas " in “PVE” :rofl::rofl::rofl: I’m a versatile player, I’ve played everything, right now I’m only in PVE, but I don’t even play much because I find the funcom content very weak, for us veterans it’s sad because there isn’t some challenge that keeps you in the game, currently I’m playing Elder Scrolls Online.

That isn’t how rules work, that is the part you don’t quite seem to get.

Google absurd. Then get back to me.

:rofl: country roads have speed limits for your safety, exceed them and it will cost you automatically. No need for a report to get punishment :joy:

Note: If you over build in Conan you’re not taking a chance of causing harm. Whipping through some little burg with no stop signs all the time makes it an inevitability. So basically your analogy is ludicrous.

I have repeatedly said it has to be an absurdly blatant ToC violation for me to put the effort in to reporting. But no one every remembers that because it doesn’t fit their narrative. :sweat_smile:

I guarantee that wont make any difference. Solid rules still have to be enforced by some one. Which is basically what we have now. All it would do is take away peoples excuse that they are “vague”. Did you not admit to knowingly violating the rules? So hard rules would not have stopped you would they have?

What I love about this is you are a walking example of why we need hard coded building limits.

Let me try this again. It is not about the server lag, or your PC/console lag. If it was the rules would cover real lag inducers, like vaults and chests, decorations, and lighting. I’d bet 2-3 vaults causes more server lag then my entire base.

:mirror:

I have to wonder are you totally color blind? Do you not get 99% of the world exists between black and white, Up and down, left and right, in and out. The world does not exist as absolutes.

THAT IS THE PART YOU DON"T GET.

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Ok, then if people build hollow buildings that only serve an aesthetic purposes and its decided that that is a violation of land claim, a rule is made that hollow buildings are violation.

Then people will just start putting crafting stations in them and calling them useful buildings. They just found a way around the rule.

So then we limit the number of buildings. Then people skirt that by connecting them.

Its a revolving door that happens when you try to impose so many rules onto people you leave them no choice but to find a way around it. In all honesty, the only way to make everyone happy and never have any land claim reports is pre built bases that people choose. Otherwise people will always do it. Its just the reality we live in.

We know you love to point that out. Stop. You arent considering the spirit of the rules. If no one is affected by a building violation why would you report it? If everyone travels 46 in a 45 why do you phone the cops on everyone? I think they call people like that Karens. Theres a difference if it affect everyone

As someone who lives on them I can guarantee you people dont follow speed limits on gravel roads. Same way that people dont follow the 50 limit in cities quite often.

When I said “you” I meant it as the player being offended.

So having looser rules on PvP servers, which will have zero effect on PvE servers since they will have the same rules as we do now, wont make a difference? So then the rules must be faulty if they wont work on one kind of server but not another.

Mostly because my builds that offended people were there for about 2-2.5 years before the ToC came to be. I really didnt feel like changing them because of several compliments on the usefulness of them…sort of like how you also said that useful things like bridges over water were ok, or a way up or down a mountain. Figured if that many people over the years enjoyed them, why remove them. In the end Funcom did, because someone didnt like them (and actually in the case of my last ban, it was because they wanted to build in the same spot I had already.)

If you seen what I had, you would be retracting this statement pretty quickly.

You realize that vaults, chests, decorations, and lighting are all one thing - placeables?

You realize that that is the cause of the lag? You realize thats what Ive been saying this entire thread? Big bases doesnt mean lag. Big bases with minimal placeables doesnt mean lag. Small bases with an over abundance of placeables means lag.

A current state of the art PC with all top notch components vs an old gen Xbox. Take a moderately sized base with average placeables. Which system is going to have a harder time with lag and loading which is what most players that come in here complaining about, and what leads to most reports going in?

“Constructions leading to loss of performance both on client and server side.”

Looks like the rules do say that client side matters.

So when I make a statement such as we cant have a blanket rule on land claim over the different types of servers and what you play on, you say “too bad thats the rules”. Pretty black and white. You are either in compliance with the rules, or youve broken them.

A couple days later you do a 180.

So please, since Im always wrong on everything, what else does a player do when they see a ToC violation? They can report it, or ignore it, or…what? Fill it in here. What else can a player do?

There’s no problem with there being hollow buildings, the problem is how they are applied to demarcate more areas, if you have a hollow building and you want it to be like that, it’s your choice, since you don’t build 40 buildings like that with spacing between them to demarcate an area where no one has a hollow building on Conan, this type of construction is only for the purpose of demarcating land, if anyone has a construction like this I propose a challenge, go and build a small construction next to it " protection they make of their real base", will demarcate more areas to prevent you from building. @Nemisis

You cant really say though that hollow buildings are ok, so long as they dont take up any more area then they need to.

Thats exactly what they are doing.

If so, could a person have 100 of the huts you see in your first picture if they is 1 foundation between them? I think we’d both agree that would be a bit silly. So then if thats not ok, we can say that having 5 or 6 empty buildings spaced out would be as well.

Because it’s against the rules, why is that so hard for you to comprehend? I mean it seems simply enough.

No, who would? You wouldn’t be able to tell anyway. And why do you keep using that absurd analogy?

And when they oops and run over a dog that just fine right? I mean no one owned the dog and only a few kids in the park saw you do it, so not everyone was effected, so it’s ok right?
Guess what? People like that push my car insurance premiums up, so it does effect everyone.

:man_facepalming:

I never said that, I did point out the ToC says both are violations.

So yes, knowingly violated the ToC. So even knowing what the rules were you violated them, and it’s still someone else’s fault

:man_facepalming: Vaults and chests are storage, not the same as decorations or lighting.

IT"S NOT ABOUT THE LAG. Why do you just not get that?

Finally something we agree on.

My argument is take it out of the hands of the player, it never should have been up to us to start. It’s funcom’s responsibility to moderate THEIR servers, not ours. It being up to us is why we have this thread.

What about 28 T3 animal pens? Or 30 greater wheels of pain? Or 50 sacrificial tables filled with buxom blonds? Maybe 18 vaults?

“Everything in moderation”.

If it is a public server, the new player has the right to expect people on the server to follow the rules. He has the right to be bothered by people who don’t follow the rules. Ergo, he has the right to report people who don’t follow the rules.

Just because no-one so far had been bothered by rule-breaking doesn’t extend to future players on that server.

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Easiest solution would be had coded limits on block size of a land claim (250 blocks or something, 500, I dunno) or on total land claim size per server. Also a hard but generous limit on placeables (especially those visible/spawned from outside your base). If someone is under the limits, they are good, if not, building is automatically stopped. Once rules go into effect people have 1 month to bring bases into compliance.

This building of little land-claim-nubs (eg placing torches) should be stamped out immediately. I can’t imagine what kind of antisocial basement dwellers do that kind of thing. Maybe there could be a way to automatically police that?

I’m definitely pro-RP on public PVE servers, and building one’s fantasy castle is great fun, but the antisocial stuff is a no go.

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A block restriction would be very easy to abuse by building a spiderweb of foundation blocks around your base. It’s a trick people are already using even though there’s no block limit.

A limit on land claim radius sounds interesting, but because land claim is not a visible feature, it would be very hard for players to comprehend.

I meant to limit the blocks of the claim, not the actual built foundation blocks.

There could be a mode that shows your land claim in the client.

I realize that the claim is not stored in foundation squares, but it would be easy to calculate its area and limit the area to the equivalent of 500 foundation squares, or something along those lines.

Games like 7 days, and most recently Enshrouded, clearly show the boarder of your land claim.