Sure, which is why I listed the two options earlier. A player can choose to report it or ignore it. It just doest sit well with me on a rule that I strongly disagree with on PvP servers that a random person joins a server just to report things.

Which is a clear violation. If there was a 500 block limit and people built a spider web, thats a land claim violation.

Its not absurd. Because even you admit that useful things like bridges or paths up mountains can be benefitial even though they are against the ToC. 46 in a 45 is speeding, but no one really cares because it doesnt hurt anyone. 200 in a 45 would. So does a bridge over a river, or a path up a mountain really affect anyone? Does someone need to report that solely so they can build in that exact spot? Doesnt sound courteous.

You did, and its in the second link I posted that you made. Please check it out.

Um…

All the things you listed are placeables that affect performance. Take the L.

Obnoxiously large builds which result in loss of performance is a violation. So yes, when you see a picture of a base and someone asks if due to its size is it a violation, you have to ask the three questions I origionally did to see if its a violation:

Does it cause server/client lag?
Does it block spawns or resources?
Does it prevent players from building?

If the answer is no to all of those, then no matter what the base looks like, contains or how its built its not a land claim violation

Its that simple.

And finally, thanks for 100% ignoring my last and improtant question because we both know if you answered it, youd have to admit youre wrong. Im about done with this, you aint moving, Im not moving.

No one cares because you can’t perceive the perceive the difference.

Elevators and maprooms are not ToC violations. Paths and stairs clearly are because the ToC says as much.

:man_facepalming: Vaults and chest are storage not ornamental, do you know the difference? Vaults and chest are storage and as such one the biggest cause of lag on a server. If a lamp is a page, a vault is a filing cabinet. Get it now?

Not as much as what you put on them. A map square covered with foundations wont cause the server lag 5 full vaults will. Do you see any rules about how many vaults you can have? No. Land claim isn’t about lag.

I find it quite sad you don’t know what it is about, maybe ask a brother or sister.

I’m sure for you it is because you can’t conceive of anything else.

But I did answer it :man_facepalming:

Let me ask you one, if said person is touring along and finds your out of ToC build and reports it, and you get yet another time out, are you going to blame them, funcom, the rules, or your neighbor’s cat?

This actually does happen.

I watched a stream of someone reporting everything on a server I was on. He happened to have a funcomid that looked like it would be a twitch related account and viola, there he was streaming live laughing while he made stuff up.

Couple weeks later the server was dead. Took a long time to recover.

There are trolls or people who want to see the world burn because they were too.

Considering my last 2 suspensions were a means to an end because the reporters wanted people to understand that Funcom would action on anyone unfairly. Also declared here in the forums.

Just another reason to take it out of the hands of players.
Sure players should be able to report hacks/exploits/chat griefing/hate speech. But the entire land claim thing should be automated.

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No, if you report it, it will be admin wiped and players banned.

Here are a few examples of what a friend reported and got admin wiped after report got concluded:
Vault spam abuse: (over 20 vaults spammed around base)


Massive Crevice build:

Blocking the entire island at “The Watchers Passage” temple

Last two are blocking the landmark, players cannot reach those landmarks to trigger them.

All these got reported by a friend and they all got admin wiped. Also don’t build close to another players base because it will count as "building harassment "

Completely agree.

So we shouldn’t be feeding into the idea at all, even though the ToC is there, that we must be the arbiters. We’re like vigilantes for a company that can’t do it themselves. Like we’re supposed to be responsible but we don’t really even know what kind of responsibility that is.

We should be asking for it to be changed instead.

My stance on not reporting land claim violations isn’t just because of what happened to me and that I think there’s a huge disconnect in the process. It’s also that I think the whole system is flawed, unnecessarily complicated, confusing and ridiculous.

Case in point:

Screenshot_2024-02-06-13-11-27-998

Zendesk doesn’t even know wtf is going on.

So then if theres such a little difference that doesnt affect anyone, does it matter if you report it?

The same can be said in the vast majority of land claim reports in Conan. But in your words, a violation is a violation, so you have to report everything, including those doing 46 in a 45.

Doesnt matter bud. The overuse of things that cause server or client issues can be a violation. So, in the end, the amount of placeables used contributes to that factor.

Jesus, come on man, read the bloody rules. Ill quote them again for you.

  • Constructions leading to loss of performance both on client and server side.

Contructions do what? Create land claim. Constructions include building pieces and placeables. Those cause what? Loss of performance.

Lag is 1 of the requirements under the “Building Restrictions” for a violation which when you get a suspension or ban, guess what its called? Land claim.

Know what else falls under the land claim violations? Blocking in game content, placing foundations or blocks to prevent others from buiding, walling in other peoples bases, and foundations placed to prevent someone else from expanding their base.

Now, I know its hard for you, but when the OP asked about what? Land claim! and they showed pictures, guess what three things I asked because the pictures didnt really show a great deal?

I asked about the 3 main important rules. You dont see that, and that fine. Youre choosing to argue things that are irrelavant.

No you didnt. When a player sees something they think is a violation they have two options: report it or ignore it. You said I was wrong yet failed to say why. I asked you to clarify why I was wrong.

At this point, its clear. Funcoms idiotic rules on PvP servers. But, I dont need to worry since I highly doubt Ill ever go back to them until there is a change.

Automation is not infallible.

I don’t know if you just don’t understand what I write so blow it off, or ignore it because it doesn’t fit your narrative, but we are done.

Less fallible then people :wink:

Who do you think writes the automation?

Perfect then, your option is to report everything you think is a violation and let Funcom decide.

So then…

I was absolutely correct in saying this, that players have those two options. To which you called me wrong, saying I dont understand it, only to admit that reporting violations is what you would do (which is one of the two options I said)

So then why did you even bother to blow this all up yet again for absolutely no reason?

Players will always have those two options as to what to do.

People with bias. Which is why there is always people on the other side of the debate.

Well not only that but there are a lot of tiny things someone writing this code would have to consider and there would be edge cases you wouldn’t even think about until they came up.

  1. If people receive a block count, what happens when they reach it? Does it just stop them from placing more? Or can you place more and then delete others so you can maybe move bases or something.
  2. What if this block count lowers because there are still problems? Do random parts of your base poof? Or the last piece you placed? Or the first? Or the piece closest to the outside?
  3. If you join a clan and they are already at the max but you had built your own stuff, what happens? Whose stuff disappears, and when? Or can you not invite a new person until they’ve already dismantled their stuff?

I’m not necessarily full-stop opposed to some better processes to address these issues but saying “automation should do it” like it’s a magic bullet is way too simplistic an approach. And, honestly, a one-size-fits-all solution should not be the answer.

And let’s not forget that it was automation that caused everyone’s thralls to decay in 1 day (instead of 10) on official servers not that long ago.

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I agree, I dont know if automation is the right answer…but I dont think it would hurt if done right and was bug free. But knowing Funcoms track record, it will be buggy and people will lose losts.

My vote will always be for PvP servers to let players solve problems, and keep the rules they have for PvE. I dont think either idea will come to pass.

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All of those little problems that could come up might be relieved by an upkeep system, which is why I have always suggested it.

Of course that comes with its own cons and possibilities of exploiting so it would have to be done right. Coming down to the actual reasoning of upkeep though: you actually have to play the damn game.

In that case you would have a block limit, and also an ambiguous rule regarding “land claim violation”. Because the limit of “you can use 500 blocks” alone wouldn’t tell me that I can’t build a spiderweb, or a 2*250 block wall. It’s the ambiguity of the rule that most people would probably want to get rid of.

And if the rule was clear enough, there would be no need for block limits.

@Nemisis
In terms of PVP servers, what you said about players reporting everything, it really is a problem, because they are not using the tool the way they should, let’s say that Conan Exiles has a large toxic community, which is no different from other games , however in PVP they use this as a strategy so that you and your clan are destroyed and lose everything, this is really a failure of funcom, and also the PVP community (not generalizing) many players built flying bases or buildings inside structures of games with the aim of not losing your items, which I see as a big problem.
Now question about bridges, I’m totally against bridges, you don’t need to make a giant public bridge, your character climbs, jumps, and has all the commands to access what he needs, if necessary, make a small construction to access the resource and then remove it -a, on the server I play on last year there was a player who did this type of bridge construction, in the end he built gigantic large-scale bridges that made no sense whatsoever, demarcating a large area if someone were to build it there, including ridiculous bridges that they weren’t necessary, so my opinion about bridges is that you shouldn’t make them, just use your character’s commands and access the location you want.

@Nemisis
Rules for PVP/PVE and PVE-C must be different, as they are not different types of gameplay. I have played all 3 modes and can cite some examples of problems.

1 PVP= the biggest problem in PVP and flying bases, buildings within game structures and some type of hack, PVP servers do not suffer from the abuse of giant buildings, especially because the way of building in PVP is different and PVE buildings do not apply on this server as it would be easily destroyed and stolen.

2- PVE= the biggest problem today is the amount of land that players claim, making older players on the server want to build and build more, and often they don’t just have a base but variables, and of course demarcating from Wrongly form your base with blocks, hollow buildings, torches and decorations, because in PVE there is no way to destroy the other player’s base, the only way is for this player to no longer enter the game and lose their base to time.

3-PVE-C= has very similar problems to PVE, I’ve played on #3514 and #3515 SONY, and we were banned from both, I don’t know why, but I believe it’s because of my parents’ ping, ( Brazil) because our clan dominated, and some American players said they were using lag switch, which is not true, the ping affects performance during the fight and you can simply disappear and appear, we were banned and after that I never joined again on fight servers, as whiners always appear to invent things and abuse the reporting tool, the problem with PVE-C is gigantic bases, much larger than in PVE, as players are afraid of a player going to the corner of their base and building a building, and ends up demarcating a giant area, there should be a bigger limit so that you could build on someone’s side, to try to solve this problem.