Late spawning enemies in caves

(This has already been reported to helpshift - adding here so there’s a link for the video)

Video shows specific enemies in Sinner’s Refuge spawning much later than they should -
the two crafters under the bridge in the first main chamber

the two dancers to the left of the entrance in the second main chamber

the priest/Asuran (in this case it spawned late, sometimes this one does not spawn at all)

The same sort of problem occurs in multiple caves - including Scuttler’s Shortcut, Weaver’s Hollow, and Gallaman’s Tomb

I reported this for the skittering caverns when I played the last weekend of the test.
To me it seems that there is a lighting switch if you go a bit into the cave from the opening. That is where the lighting changes but also where the late spawn starts.

I have come to expect those surprise attacks now.
Have to keep eyes open in the back of my head now.

Oh, yeah, I absolutely expect them - Sinner’s Refuge I know exactly who’s going to be missing and approximately how long it will take for them to show up (which is why that’s the one I videod - just so easy to predict exactly who would be where). With the other caves I haven’t got it down to quite the same level of accuracy, but I know it’s coming and have a reasonable idea of when.