Heya fellow exiles ! As you can guess with the title of the topic, i wondered something : why would your character want to leave the exiled lands ?
Of course, the obvious answer is : the exiled lands is a (REALLY) dangerous place and you want to free yourself from this place.
But, I think we should see this question from an other angle : If you have the Keystone, that means that you are pretty strong and you spent quiet a lot of time as an exile. That also mean that you should have a pretty good home with a lot of thralls/pets.
Also, outside of the cursed wall, you are not welcome (at least in your origine country) and the world of conan is as bad as the exiled lands.
So why would you leave behind all the things that youâve done to âfreeâ yourself from those lands ? I, personally, am pretty attached to my thralls (big heart on Spinas and Ulrik) and to my home.
Also, when you are done with your home and you secured it, you are pretty safe in the exiled lands thanks to walls and soldiers, so you are not in a real danger of being killed anymore, youâre even safer cause you donât really need to go kill big bad monsters anymore (in a âreal survival lifeâ aspect, not in game).
So why would you leave and find yourself with nothing again ?
The only way Iâd be ok the exit the exiled lands is if i can also free my thralls and bring them with me + my pets and why not even do a caravan and have a moving house
Yeah, I donât really see any incentive to finish the game either. Even the cutscene you get when you do it is almost comically underwhelming. âYou did it, you beat the game! Youâve finally escaped, and now you can go back home to the life that was so cruelly wrenched away from you! And now, to represent that, hereâs a five-second distant shot of your character just walking off into the desert with no supplies, where all common sense says they will be dead of dehydration long before they reach any sort of civilization.â
The other question is why Conan is even there at all. He says he wandered all over, considering the size of the EL and his travel habits that probably took him all of 3 days. So why is he sitting in Sepermeru?
Now that you speak of conan, he also talks about leaving the exiled lands :
âJust remember this. If you do succeed, if you do manage to find a way to remove your bracelet and leave the Exiled Lands. You will have to make a choice. Stay, and be the hero of your own story, or leave, and risk losing it all? The choice will be yours. Choose wisely.â
Iâm not questioning the purpose of the cutscene, Iâm saying that it feels way too insignificant for the amount of work youâve presumably put into getting to it. If Iâm gonna put in all that effort, Iâm gonna want something a bit more substantial than a brief shot of my character walking into the desert for my troubles.
I was kinda just get out of there⊠I had done all journal entries, explored everythingâŠ
Time to explore past that, So she left.
In General terms⊠I do this to end character, load back up save with my Day 1 thralls that have nudity, and dont wear silly turbans and aprons.
I have one Character, that has stayed, on 2nd PSN. And her purpose is Mummy of Set, Farming Legendary Items, Getting Last map locations. Shes on last 3 entries⊠she may actually stay just do to her collection of items.
My Main PSN, start over all time. (one of few it seems)
Personally, I also feel that the final Journey Step, Ch.10 Step 10: Escape The Exiled Lands, could use an ever so minor tweaking. I wish that when we are given the option of removing the Bracelet using the Keystone, selecting the âNoâ option would also log the Journey Step as completed.
You have gathered the artefacts of the Giant-kings, their enemies and their allies. You have defeated the Servant of the Ring and earned your right to freedom. Now, you need only complete the ritual to free you of the bracelet and escape the Exiled Lands forever. Or, you can choose to stay and dominate. You must make a choice.
The description suggests that it is a personal decision between two options. So why not allow the âNoâ option to complete it? Sure we wont be able to take revenge on Thoth Anon (probably a suicide mission), but the Keystone will still be safe with us in the Exiled Lands beyond his reach. Furthermore, we could still elect the âYesâ option at a later date if we wanted to change our minds. Tweak the completion message slightly and allow us to log the step as completed using the âNoâ option.
He really, really likes that bar. Heâs not watching the dancers, heâs not drinking beer, heâs not eating anything⊠Heâs just enjoying the ambience.
As to the original question - why not leave the Exiled Lands? For all its appeal, itâs still a limited environment. And once youâve seen it all, and done it all - why not move on elsewhere? Itâs all part of telling your own story - some characters may choose to stay, and build their own little empires within the Cursewall and live happily ever after in a castle filled with riches and T4 dancers. Others may want to try their luck at reclaiming their former lives, and maybe exact vengeance on Thoth-Amon. What drives our characters forward isnât something thatâs written into the game - we make our own narrative.
As for âwhy end the game?â Why complete any game? Because every story must end somehow. The difference between Conan Exiles and, say, Baldurâs Gate or the Divinity series, is that Conan Exiles doesnât have a detailed in-game narrative, so getting to the end isnât such a major incentive. We can just keep building forever. Taking that final, irreversible step is that much harder.
Whenever I play any CRPG with a good story and interesting characters, getting myself to enter the final boss fight is the hardest part, because I know once itâs done, the story will end and Iâll have to say goodbye to all the imaginary friends I made during the game. Something similar is going on with Conan Exiles and removing the bracelet. Iâve been avoiding getting the final Keystone piece, sidetracking myself with other fancy and time-consuming side projects. Most games, those with a living, breathing world and story, donât have infinite side quests or other activities to keep you entertained forever, so eventually youâre forced to be done with it.
So itâs not like Conan Exilesâ end doesnât make more sense to me than the end of any other game. Itâs that I donât ever have to reach the end.
Remove the bracelet and stay to establish the oddest kingdom ever. All the visitors will stand in awe of the absolutely unbelievable temperature changes within the small confines of your kingdom.
My main character doesnât want to leave the Exiled Lands because she spent so long fighting to survive and to escape, and when she realized the fighting would be over, there would be nothing else. The people she knew would see someone else. Not an innocent woman, but someone that has had to rebuild herself into a remorseless killer.
Someone whoâs scars speak a story many would never understand or would be afraid to learn. She was forced to make a life at an unfamiliar, terrible place. She wanted to give up so bad so many times but she remembered that sheâd have to fight tooth and nail to return to what she knew.
But in the end, she decided to stay and start anew, refusing to have children to continue her legacy because sheâd hate to teach her children that the world is cruel.
I can understand the ending, but I wish funcom would give us a different option for those that have collected the necessary stuff to remove the bracelet, but are staying in the exile lands. Maybe you can use the objects to get create an op weapon kit that you can place on your favorite weapon.