That sounds like a decent ending from a story line perspective. Or one could say from that same perspective that you “Rule the land”, after defeating it. And such an ending does far more from a game play perspective. That is the perspective I am speaking too.
This is a game that never has to end. It is a sandbox game with much to offer beyond the story line. Why force the choice to experience the story content or continue paying? That game mechanic DEFINATELY encourages folks to stop playing there…weeks/months of work just goes POOF when you do that…for survival games like this such actions that are deliberate or accidental on the part of devs often gets folks to think about moving on from the game.
I know there are MANY ways to look at it and support the current set up (I am assuming by your answer that it has not changed) but why not make the end game compatible with all desires of game play.
My suggestion is make the game more continually fun and inviting for those who want to play it for a long time…or forever…or whatever.
Make end game armor: Something cool looking that displays the status of “been there done that”. Shows off that you beat the game. (much better than a new level one character showing up claiming to be a former high level…) the stats do not (and I would recommend should not) be better than other end game armors. At least not significantly.
Same for an end game weapon.
Change the lore from leaving the land (and possibly the game…) to Ruling the land. Maybe you acquire a crown to wear to show you are a ruler of the land.
I am not sure how well these forums are moderated. I am new to this game (got it May 7th and so my perspectives and suggestions reflect that) but could it be possible to move this to a suggestion thread.