I’ve recently begun playing this game and am really enjoying it, but there are some things that really doesn’t make sense, not even from a game design perspective - the bracelet mechanic, makes absolutely no sense to have in the game, because you have no incentive for doing so, other than completing the game, which permanently kills your character. Which essentially means, we’re all working towards achieving killing and permanently deleting our character and thus our progress. It should be quite obvious why it’s a really bad idea. I think it would be much better to remove the part about it deleting the character when removing the bracelet, UNTIL something that can reasonably justify permanently deleting the character is implemented - like for instance increasing the level cap, rewarding increased starting attribute points. There needs to be an incentive, without the incentive, there is absolutely NO reason what so ever for removing it. Even having it in the game menu, is a bad idea, because not only does it lead to confusion but also players loosing their characters and their progress for being curious. Devs, you really should ask yourself - “Why would I remove the bracelet, when there is no reward for doing so?” but more importantly - “Why design the game about the end goal - to permanently delete ones character, when there is NO incentive other than to complete the game?”
Are there any plans to add any reward or incentive for removing the bracelet?