That’s normally the case in survival games, but in many of them, they take that too far, to the point that you are always stressed about food for them, and you can’t take a small break from the game. Oh, going on vacation for a week? Well, when you get back, your pets and NPCs will be dead from starvation.
ARK I hated this on official. You can’t relax until you are into TEK, and have the refrigerated feeding trough. I will say this, however…I loved the way ARK allowed you to see…SEE…the range of things like feeding troughs. I also loved how items and you were about to place, were opaque, so you could see exactly where it is lining up. So many times I go to place something here, especially the big water fountain…not big well…and I think it will be lined up with the wall behind it, only to see that it is NOT. And they don’t let you pick it up once placed. I wouldn’t mind this, IF you could pick it back up. Same with the Altars. So hard to see if you are placing it just right, and most of the time it is not exactly where you want it. Maybe not as big of a deal on PvP, but in PvE, you build for aesthetics. I hate that survival games always treat PvE as an afterthought.
Anyway, back on topic, it just seems like it is hard to find that perfect balance where feeding your living things, is enhancing to the game, and does not carry it way too far, to the point of becoming one of your primary tasks in the game.