After losing 5 bases and 3 weeks of time to this bug, I quit the game over it.
Context learned:
- Location doesn’t matter
- It doesn’t happen every restart, every restart is a gamble on if you survive
- It only happens to large bases, maybe relating to honeycombing.
Details on base:
3 stories with each story about 4 blocks high (2 for living space, 3rd for inverted stormglass ceilings, 4th ceiling/pillar layer for padding between the floors. First wall layer is stormglass, 2nd layer is Turanian, since some people suspect mixing DLC’s can cause it…
3rd and 3th would be mix match since its covered and not visible.
Turanian Gates. Stormglass door frame with nemedian doors (wooden door looks good in stormglass frame)
Fence stacking done some outside but base has been lost when I’m pretty sure there wasn’t any fence stacking, and base has survived with fence stacking many nights too. Fence material was usually Reinforced stone.
Map is siptah
First base was on top of a tall south mountain on the island in bottom left of map.
We pillared down the side of the mountain to give support to honeycombed walls on side of base (PVP) for treb padding
Was just about to start moving in, and poof it disappeared. Thankfully our goods were in a temp small base and didn’t lose anything but a ton of time, admins helped compensate t3 building mats.
Started rebuilding hoping some rare fluke, and poof it disappeared again before even got near finished.
Ok, figured maybe something with size, so tried to scale down by not depending on pillaring down side of mountain, built along top again but mainly to the size of the mountain. Survived a restart or 2, felt ok so we moved all our goods in. That night, poof all gone…
Ok, admins suggested this location might be bugged due to height of mountain, as large mountain bases were done by other clans too, just figured maybe ours was bad.
So we moved to the mountain range on the west side of map, northern end of the range, right beside that one vault and the lake with an island in the middle of it. This mountain was nowhere near as high.
Rebuilt base again in single day, for it to all poof again that same night…
Was pretty defeated at this point but I had 2 ideas in my head on what it could be:
I had noticed the inverted stormglass ceilings placed with low stability, at least 1 of them red… It honestly didn’t make sense to me, considering the walls were 100% stability pillars (or least SHOULD have been), but I figured maybe the game is confused and lying to me.
I also noticed that placing ceilings, if the neighboring blocks had walls on top of them, it would place at a reduced stability, I assume snapping to the wrong piece.
I also read a bug on reddit talking about 0 stability foundations can infect the entire snapped build on restart and delete everything… Ok so this seemed to be related!
So my suspicion was, something about honeycombing with super height was resulting in reduced stability at higher heights, and then me putting in the inverted ceilings triggered this bug.
Ok, so I rebuilt one more time, ensuring every dang piece placed at the stability I expected (mostly green, some yellow, very rare orange in the middle of a 5 wide room). This time I did 3 story floors, no inverted ceilings (2 open blocks, 1 layer of pillar filled padding). Previously we mixed in some nemedian outside walls, but in these final 2 builds, just kept to stormglass for entire outside.
If the neighboring block gave me fuss, id remove the walls to get the piece placed down green then put the wallls back up.
That night, base survived…
Next night base survived…
Next night base survived.
Cool I figured it out right.
Well cue going to place a ceiling to add some anti climb in front of gate frame (because I wanted to put a green dragon head here and not let attackers use the head for climbing), and right as I go to place, cursor moves to the wall and was red.
So I panic remove fencing to go remove that ceiling, making sure its not left behind during restart (plus it shouldn’t be there).
Restart happens, and another week of effort down the drain. I’ve uninstalled the game.
I’m not doing anything fancy, especially on that final day, the most I did on the final day was a foundation stacked perimeter wall with fence installed, adjusted the anti stack to place the dragon head at front door, and some stables that wont even on the same snap point.
This bug is BLOCKER priority level, devs should be dropping all tasks to solve this.
Combine with the fact this game doesn’t even have automatic saving to enable restore points, this is horrible. Your player losing everything has to be #1 priority to solve.
It was fun while it lasted though, hope yall fix it soon.