There has been a time when the game specifically in PvP only took nerfs, whether in damage, in construction, in attack animations, in raid and war strategies.
The current pvp in the game is horrible, compared to 2 years ago. Base building is limited to spamming pieces until you feel safe, which is not enough, especially without the god bubble.
Regarding fights in general, the cost of stamina per attack, spending almost half a bar of stamina, doesn’t make any sense. Changes in the way attributes were made for pvp, where each piece of armor gave attribute points instead of the current ones that give statuses that you don’t even know for sure if they work.
The attack animations are too slow, making it difficult for those who play officially because of lag or other things to finish a fight.
And lastly, horse pvp, I was horrible in that regard, but horse pvp was the coolest part of the wars. No matter how strong he was, to be strong he had to give up a lot to be a knight in war, such as his weight, mobility and attribute points that made it impossible for him to fight on the ground against people who were prepared to do so.