As we all know in any survival game, once you get to a certain point in the game, there really isn’t much to do aside from being a dick to everyone else on the server. I think the Devs still have a really great game on their hands, but something needs to be done to welcome in new players to already established PvP Servers, since of course Funcom isn’t wiping official anytime soon.
Suggestion 1: Allow for all resources to be found everywhere around the map, eliminating the need for multiple bases everywhere for the big groups. (Possibly have materials have different name but same functionality like in Ark lol)Allow people to make the best weapons at home, maybe unlock them up North, but encouraging we only can make certain weps at in certain areas only encourages big plans to have massive bases everywhere, which really is very common and an eye roller when they have bases everywhere in all the best locations.
**Note: Apply the same thinking to the purge as well, I shouldn’t have to build a base up North to get a thrall the makes the BiS weapon for example. The idea is to spread people out and nerf raiding(later mentioned).
Suggestion 2: only good if you follow suggestion one, once we get past the tutorial, allow people to respawn all over the map to spread people out.
Suggestion 3: Everyone has been begging for a nerfed raiding system since day 1. Make it so orbs no longer damage t3, mats for explosives are more rare, and everything overall does less damage. If I’m an end game clan thinking about raiding someone, my clans main focus should be choosing who I want to take out vs how many people I can hit in x amount of time before raid time is over.
Suggestion 4: Better base defense (less cheesy ways to bypass) because the current system sucks. Walking past a well decked out base in Ark meant instadeath.
Suggestion 5 and 6: Mounts to make traversing the land faster and smaller wheels taming pens and map room which would encourage smaller and less eyesore bases everywhere, since anyone can loot these.