Getting rid of Al Merayah - meh whatever. As others have pointed out that’s a sledgehammer to fix a problem that could as easily have been solved by downsizing (or fixing the spawn rates properly). But I also don’t care about it being gone.
Compass - meh whatever, so long as I don’t have to have it (and if it’s a knowledge/crafted item, then I don’t have to have it), it’s just another irrelevance.
No public beta - not a good sign, we all know how successful Funcom is at getting things right first time. But since they never pay much attention to anything reported during public beta anyway, does it really make a difference?
Bug Fixes - I guess we’ll see… No details means no way to judge anything at this stage. But if they aren’t significant, then that means we’ve just had another six months of lies, so let’s hope there’s some meaningful improvements.
UI/Inventory - so they’re going to roll back Al Merayah completely (rather than trying to fix in more moderate ways), and they’ve got time to add a new compass, mess with combat some more and mess with building placement (whatever that means), but we still can’t have a properly functioning inventory system. Why did they remove the functioning inventory system we had?
GIVE US BACK PERSISTENT CUSTOM INVENTORY SORTING.
And while they’re at it, they should also put back the mouse pointer on radial menus. They’ve still never even acknowledged that they made this change. Is it a bug? It’s certainly a mistake.
If they make significant inroads on the extensive long term bug list (kudos to Kikigirl for all her work on that), then I may be more charitable on other matters, but I still want to see the return of basic functions, like custom inventory searching, mouse pointers in menus and not getting locked to a single facing when harvesting (yes, it’s better that it’s harvesting than it was when they locked us for combat, but it’s still damned irritating).