March 25th Update - Thoughts So Far

Agreed.

Honestly, I don’t need a compass much in EL, even if I happen to go somewhere I haven’t been 100 times before, I usually just need to find a volcano - which can be seen from almost everywhere - for orientation and I know roughly where north is.
But it’s not a bad addition and the nice thing is that I can choose whether to use it or not. What I wouldn’t give for it with a lot of other ā€œnew featuresā€
About QoL, though, I’d rather appreciate a menu for trading between players and an ā€œunlockableā€ crate where I could put stuff for other players.
And of course the old and much better system of dyeing things would be useful.

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There’s no need for a compass. If Funcom insists on giving us a compass, it should be a simple UI adjustment. We don’t need a scale to tell how much weight we’re carrying nor do we need a thermometer to tell us how hot or cold it is. Why make us craft a compass and keep it in our inventory when other QoL features are already displayed on the UI without inventory components? A simple circle with a pointer is sufficient and it can go next to the temperature readout in the UI. Easy fix.

My Set, no one is making you unlock, make, or carry a compass.

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Thank you for the correction. Your are right to say no one is ā€œmakingā€ us do that. However, my point is that Funcom has a nice idea, adding a compass, but are implementing the idea poorly. Thank you for helping me clarify my message.

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Whereas, this is where I disagree. As it currently is, the compass is optional - those of us that don’t want it, don’t have to have it. If it were to be forced onto the UI we would all have to have it whether we want it or not (at which point some of the complaints might actually be valid). So I’m happy that they have chosen to implement it the way they have - that way those of us that don’t want the game simplified any further don’t have it forced on us, but instead it is something that is made available so that those who do want it can have it. Choice is there for all.

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I suspect there’s a misunderstanding about the stamina issue:

The letter say that they want to ā€œincreaseā€ regeneration. That implies increasing the speed of regeneration. But that wouldn’t fit to their intention of a compromise between old and new stamina. So, I think they want to say ā€œincrease the time required to regenerate your staminaā€ to the old values, i. e. decrease regeneration speed.

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So I guess the random reason you had, isnt what is called ā€œvarious reasonsā€.

Ok.

I am not a fan of the complete removal of al-Merayah. As a few have suggested, it is very much in Funcom style of taking a sledge hammer approach. At the very least if they are going to get rid of it, I hope to see they do it with visual story telling. The picture accompanying the post suggests that it will revert to it’s original state. I would at least like to see ruins that resemble what it was.

They could also (as others have suggested) just downsize it a little to help with the problems it brings. The whole place is unfilled anyway. Why not just make a smaller more realistic base that can be blown up and not tank the servers.

The compass addition could be done simply by officially implementing Hosav’s UI and Simple minimap. A lot of people use those anyway because its a good system. I agree that it should have a on/off switch for those that don’t want it.

I do hope that the fixes we see are evenutally inclusive of the main story of the game and all the bugs/confusion that are there. I don’t hold out much hope though.

I would like to see the staff being more meaningful and organic to the story. Maybe a journey related to it and tighter story progression for those that want to follow it. I know that it plays an audio clip when you walk into the boss area of the Volcano regardless of it being in your inventory or not which annoyingly plays over the other voice of the degenerate at the same time.

It also vanishes from your inventory at the same time without mention. I read somewhere that it is the same staff that the degenerate uses which is cool, but it would be nice if that was clear. Yes, I know the story of how it uses you to get back to him. I think if the whole ā€œStoryā€ of escaping the exiled land were made into a journey, it would be a great way to tell it. As is, unless you’re a hardcore lore junkie, the story isn’t that easy to follow really.

I would love to see the implementation of the Servant of the Ring at Chaosmouth to complete it. Even better, would be a story to bring you to Siptah via ship to progress it, but I don’t see that happening as much as I would like it.

I know that is a lot to ask, but I would really like to see the story be actually finished properly as fixes to this game.

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So is it wrong of me to assume that Siptah will receive an update? I didn’t see it mentioned but surely a paid DLC should receive the same attention? It may not be as popular but people paid for it so it should be included.

The game will receive an update. That will universally apply to all maps, whether Exiled Lands, Siptah or any modded custom map.
(The only EL specific change is the removal of Al-merayah, so not adding content there, but removing it.)

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I suppose the only thing I’m going to say here (if I haven’t already said something) is a repeat of what I said before not too very long ago in a different post relating to the upcoming agenda.

I’ll raise a fifth of the finest whiskey as a toast if they get it right.

@RagnarRandom went digging in the new dev kit and found that they fixed the black corsair knockout bug. So it’s safe to assume some of the fixes were to siptah too.

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@Community when will the patchnotes be available please ?
thanks in advance for the answer ( if I get one)

Probably on the 25th, when the patch comes out. But who knows with Funcom. :rofl:

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They may only post it to X and Xpect us to track it down.
And then I expect it to be like every other list of patch note, we’ll be finding stuff they neglected to list, for weeks.

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Then I will never see it.

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The stamina changes appear to be included in the new devkit. Regen is slower than before and grey stamina is back. I don’t think it lasts as long as it used to but it’s been so long now I can’t remember. Overall it feels much more like AoS than it does AoW but it’s not the same as AoS. Stamina management is most likely going to become a relevant skill again.

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This whole compass thing got me to thinking, on YouTube or somewhere, somebody wanted a toggle for the health and stamina bar.

If i remember correctly we had a toggle for that before AoS. I remember playing without any hud myself.
Idk btw why FC removed that toggle, didn’t they say they wanted a minimalistic hud to create a kinda cinematic playing expirience?
But they propably changed their mind on this, who knows… why else should they remove that?

Anyways, instead of this weird inventory item compass, simply add it to the hud but give us a toggle for everything.
Wouldnā€˜t that be the easiest and most reasonable approach?

Everyone could simply enable or disable all hud elements, depending on the expirience he wants to have. :man_shrugging:

Please consider that @Community , @AndyB ! :folded_hands:

There is a toggle to hide your hud. I believe the default keybind is alt+z.

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