First of all, I like the concept of the perk itself, but… the problem is that it’s not just ineffective, it’s a burden.
I’ll explain, there are 2 key problems here:
1. In the realities of a PvP server, summoned demons attack your thrall, disrupting their attack and distracting them from the actual enemy.
2. If you accidentally hit any demon, whether it’s a weapon swing or even a random knockback wave from the Desecrate perk, that demon will start attacking you.
The whole thing… Doesn’t make sense. It’s like having your own thralls attack you if you accidentally hit them in combat, like, “Oh no, Mistress wants to kill us, let’s attack her now!”
In the game itself, this perk turns combat into a mess, with demons attacking your thrall, disrupting their attack on the boss, the boss itself beats everybody with a smug mug, and you (the player) get knocked back by another demon because your attack randomly triggered a wave of corruption from Desecrate, catching that demon and now it’s attacking you too. That’s just… Oh, boy…
Suggested adjustment: remove demon aggression on any player attacks and aggression against player thralls. Let demons, like thralls, take damage from the player’s accidental hits. Have them, like thralls, take debuffs from the Wrack perk etc. But let the summoned demons, under no circumstances become aggressive to the player or their thralls.
Perks should give an advantage, but the Demon Lord, right now only creates difficulties. Most of the times.