Demon lord tweaks

Have the corruption perk demon lord summon demons that don’t attack you if accidentally hit. Have them benefit from the damage increase of the first corrupted authority perk then can we not have them walk off not doing anything as they ponder their life choices?

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I created a thread about this months ago, suggesting removing the demons’ aggro on the player in case of an accidental hit. Nothing has changed. Right now, Demon Lord is a voluntary debuff. No benefit and just harm.

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There are no friendly demons. Demons turn on the summoners in the world that Robert E. Howard created and everything a sorcerer does has a price that leads the sorcerer to eventually being consumed by the forces of the Outer Dark.

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That’s fine and dandy but it’s still a wasted level 20 corrupted perk that is objectively worse than well trained or war party…hell it’s worse that the level 5 perk.

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It’s not about lore at all. Provided the damage setting on allies is enabled (like on any official pvp server), then any accidental hit on a demon, it becomes aggressive to the player and their thralls.

So, summoned demons, by default, are quite friendly and attack the player’s enemies (where’s your lore here, huh?).

In the end, in the realities of the game and the peculiarities of local combat, the Demon Lord is actually a debuff. But, yeah, I remember playing once in solo mode without damage to allies (this perk is great then).

That’s an opinion, not an absolute. It’s useful for me all of the time. I have many videos that show it.

The summoned demons eventually go feral and turn against you and your thralls or pets (there’s the lore). The usefulness of the perk depends on the player. I have been using it for more than 6,000 hours of gameplay as a sorcerer and I have a lot of videos that show the utility. When the demons turn on me, I kill them and keep moving because I’m not a weak player. I see more posts on this forum about nerfing than I do about skill development or improvement. I’ve always played without the no damage handicap.

Well, then show those videos.

Search on YouTube for “Acheronian Sorcery RP”. Each video is mine. I always play with 60 points of corruption.

Oh, my… But duuude! How to put this in a way that doesn’t offend you…

I mean, okay, I’ve just watched some of your videos. And what did I find there? How you heroically kill pve mobs with defective AIs? Seriously? Oh yeah, you just shocked me with your “skill”!

You know, go to a PVP server. And try to play through Demon Lord there. Against real people. No, you just try it. Then maybe you’ll understand what people are trying to tell you here about this “perk”.

Can someone ELi5? I’m not understanding the issue with the perk.

It’s not a bug. It’s a design issue where demon lord sucks and is aggro on your enemies but will aggro on you if you hit it.

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Ahh ok, thanks :slight_smile:

You want friendly demons and it won’t be happening with Funcom. Most players are PvE players on console. Maybe someone will make a mod for PC players that will make the demons friendly like ephemeral Pokemon.

I’m talking about official PvP servers. But you still don’t understand why this perk not only doesn’t work there but actively harms the player. It is literally impossible to play with it. You randomly summon demons that, in fact, attack you, not enemies. And don’t tell me about the skill here, okay? There is no skill “Eyes on Your Ass” (sorry!). A demon is often summoned from the side or behind of you, runs at the enemy (who is in front of you) riiight under your weapon attack. Gets hit. Becomes aggro. Turns and attacks you. Knocks you down with its attack. That’s what it looks like out there.

With mobs, it’s annoying (since demons actively knock you and your thrall down, slowing down the whole process). In combat against other players, it’s pure suicide.And this is taking into account that those who dare to play on official pvp servers as pure sorcerers with full corruption builds are very very few. I know. Because I’m one of them.

So that’s a problem. And the only theoretical possibility to bring it to the developers (if they care at all)… But then you come along and start saying something about lore because you have (oh my!) the whole 6k hours in minecraft with a barbarian theme, and you have a lot of videos with your RP stuff. And that’s why you call yourself a “strong player”. That’s really annoying. And a bit funny.

I hate to say it but neither one of you understand the other. And that’s fine. Lets break down the discussion as it stands.

You, Defiant, seem to think that the Demon Lord perk should work in a way that the Summoned Demon will agro your enemies and ignore your thralls, mounts and yourself EVEN if you damage it. Basically, you want a summoned thrall who blindly obeys your will because in a PvP setting you cannot be concerned with paying too much attention over whether you accidentally hit your summoned demon and thus caused it to turn on you and start attacking you and your other thralls / mounts / pets / whatnot.

From a purely game play perspective I can understand why you might be requesting such a thing. When you are in the thick of things having a Summoned Demon who can, AND WILL, turn on you is, shall we say, less than optimal. But that is the problem, this perk is not meant for such situations, or even such a gameplay perspective. So if you are playing on an Official PvP server, then DO NOT TAKE THIS PERK. End of discussion.

Now, what DarkPower has been saying is essentially true. In the world of the Hyborian Age the demons and other such beings that humans summon into this realm are truly evil malevolent being that WILL kill the people who summons them AT THE VERY MOMENT said person’s control over them has been broken. Summoning such beings is the very embodiment of the risk vs. reward situation, so you had better believe that the person doing so has gone through the utmost to ensure that they have taken the very most to ensure their own protection while said being is in our plane of existence. That being said, things can, AND DO, go awry and when they do it does NOT END WELL for said summoner. This is why magic users in the Hyborian Age tend to sit in their towers and send out such beings to do their bidding for them, while they themselves sit in their circles of protections until the task has been completed and they can send the summoned Demon back to the abyss they came from.

Which leads to the implementation of the sorcery system in Conan Exiles in the first place. The entire system, though Funcom has done their utmost to strive to be as lore friendly as possible, still fails to live up to the Hyborian Age way of magic. To be frank, it would be impossible to do so in a game setting like this, or any game really. No one who was capable of summoning a Demon would ever leave their wardings of protection to venture forth and fight others anywhere NEAR said Demon, and if they were stupid enough to do so said Demon would not require taking damage to instantly turn on that person who summoned them. They would INSTANTLY turn on them and rip them to shreds and feast upon their very flesh, or soul, or whatever (depending on the Demon).

So, in the end, the person casting the summoning magic would have a means to control the Demon they summoned and they would have some level of protection from them. Would it be 100% guaranteed? No. But it would be fairly good. Would they ever go outside of their tower / citadel / wherever they lived and do battle side by side with said Demon? HELL FVCKING NO! They would get eviscerated by the Demon instantly. So, this perk was not meant for PvP players, it was meant for PvE at beast, and RP more specifically. And even then, it still fails utterly.

@SabunoHakia I hope this also explained why this perk is garbage and why, from a lore perspective, the Demons betray their masters and attack the ones who summons them. :wink:

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So you’re basically saying that a game feature that is available on a PvP server shouldn’t be taken… on a PvP server?

The problem isn’t just accidental hits by the player. Demons become aggressive if your thrall hits them. Like… Here’s the boss. Here’s your thrall attacking it. Here you, the player, shoots at the boss with a bow. Here’s the demon being summoned. Then, but of course, the demon runs to attack that boss. Your thrall hits it while attacking the boss. The demon stops attacking the boss and attacks/knocks down your thrall. And this is normal? Is that the way it’s designed? The final, presumably ultimatum perk of corrupted authority, for a second, does this.

“Just don’t take it” is not a solution; it’s ignoring an obvious problem.

And please stop using the lore as an excuse. This has nothing to do with the lore. It’s a very loose interpretation of Howard’s world, where demons are only mentioned. Oh, no, in one of the stories, a Pictish shaman turns into a demon to kill in the style of a horror movie.

But there are no sorcerers in the original lore who summon demons by weapon attack. So this is only an in-game adaptation and stylization of lore, nothing more, nothing less. So, why not make that adaptation adequate for the actual gameplay?

Actually there are several stories, not just one. And never once did a Pictish Shaman turn into a demon…

But considering that Funcom has made a very conscious effort to be as close to THE LORE as possible, using THE LORE is not AN EXCUSE, it is literally what the developers of the game are doing. Crying about how it is “not fair for (insert game play style)” is AN EXCUSE.

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It has everything to do with the lore as Oduda pointed out. Without the lore, there would be no game. As far as a hectic PvP environment or battle, no battle environment is as intense or comes close to doing a Maelstrom + Purge + Surge all at the same time as you can see here: https://www.youtube.com/watch?v=Zy33gvtCZ3Y

The Demon-Lord perk or any perk is only as good as the player, whether PvP or PvE. My server is set to PvP but my clan plays more PvE style because we know and admire the lore and that makes for a more immersive high-quality experience for us.